MysteryMan wrote:- Start experimenting with new game types such as draft tournaments and >2 player games.
I still can't believe you consider a 2v2 (perhaps even free for all big games?), i mean i am waiting for years to see that! (since around set 1?)
But how exactly would you go about it?
I've read at the very least 10 ideas of how it could work and from those you can draw the conclusion you can have even more than that.
1. First of all if you remember my 2v2 tourney from back in forgot what set (4? 5?), then there were two duels running at once, 1 player from each team. The winner from each were then dueling to decide which team wins the round. Draw resulted in a rematch but this time opponents were switched.
2. Most people asked for the straightforward solution of just sharing the same field and then be allowed to choose which rival iczer you attack.
This implies a lot of strategic depth and close cooperation with your mate. Random teams of 2 would be chaotic but still fun to play for sure (if the match up is done right).
3. There was even the idea of having 9 squares for each player. But i find this a wrong approach simply because it makes some of the cards far stronger than in solo and others far weaker.
Random column target has a higher chance to hit that uninteresting lonely wisp on a column.
Allind now hits 18 of the enemy squares instead of 9... etc.
Most discussions were all about how you change the field to suit the 2v2 play style.
4. Some even said it would be great to have a 4x4 / 5x5 field size instead of the 3x3
This greatly increases the usefulness of range a card has.
5. There was also a lot of focus on how the SS and LP should be connected.
- There are two main categories, shared and separate LP.
- Then if separated LP / SS, do you get to choose who to iczer?
There were simply an awful lot of ideas. More than i can remember and list here.
Anyways, I personally like having:
- same field size
- same deck size
- same LP and SS
- you get to choose whom to iczer
- partners share the same field
- all 4 players can play a card each round, which means adding two open slots
- SP stays separated
The units will obviously still attack based on AGI, the openings will still trigger based on AGI.
I think this set up simply asks for most strategic planning and cooperation out of all.
And obviously team mates needs to be able to talk in their own chat as well as have a chatbox to talk with the opponents.