Hey, Nerf Gregory.

User suggestions to improve the game

Hey, Nerf Gregory.

Postby Callonia » Sun Dec 02, 2012 12:45 am

Yeah, a row of units gets their hp = 0.

What's up with that ****.

AND VERLAAT GOT NERFED! WHILE THIS **** IS OKAY!
User avatar
Callonia
 
Posts: 4791
Joined: Sat Sep 26, 2009 9:49 am

Re: Hey, Nerf Gregory.

Postby gadu » Sun Dec 02, 2012 1:25 am

If they didn't exile him, this wouldn't have happened. :roll:
Abuser Punisher / Callonia
Image
User avatar
gadu
 
Posts: 2393
Joined: Fri Mar 11, 2011 1:53 am

Re: Hey, Nerf Gregory.

Postby Callonia » Sun Dec 02, 2012 1:35 am

gadu wrote:If they didn't exile him, this wouldn't have happened. :roll:



Man, greg so butthurt about his own exile he has to oneshot everything he sees.

I can't dodge greg's slash no matter what, its in a phase where it can dodge.

It means i have to use uh Attack grims that oneshots him if he focuses, even then, its not a guarantee that he won't get to use void slash next turn because he could use prayer of safety to be focused and sneak a slash through. Hp =0 slash row. gayyyyyyyyyyy

While greg is using his noob slash, gowen palyer can just spam fire arrow on aliria to keep units on field dead.

Stop putting all the power in a single character hurry up and nerf this dude like you nerfed ex lapierre and did nothing for refess in place.

I think I'm done complaining. Don't expect any further replies from me in this thread and another one.
User avatar
Callonia
 
Posts: 4791
Joined: Sat Sep 26, 2009 9:49 am

Re: Hey, Nerf Gregory.

Postby GonFreeces31 » Sun Dec 02, 2012 1:43 am

Noob slash has a new name.
The True Hero / Callonia
User avatar
GonFreeces31
 
Posts: 9322
Joined: Sun Dec 20, 2009 7:20 am
Location: Philadelphia

Re: Hey, Nerf Gregory.

Postby GillesdeRais » Sun Dec 02, 2012 2:54 am

Callonia wrote:
Stop putting all the power in a single character hurry up and nerf this dude like you nerfed ex lapierre and did nothing for refess in place.


just wait 3 or 4 months they need moar $$$$ cough *donations*
GillesdeRais
 
Posts: 8
Joined: Mon Apr 09, 2012 10:58 pm

Re: Hey, Nerf Gregory.

Postby asxlen64 » Sun Dec 02, 2012 7:41 am

well this didnt take long, im surprised that only the hp=0 makes you upset, not the 30atk transfer. lol i been saying greg the ultimate swordsman had this ability for a long time, course one thing i like about usa version, is the fact he doesnt have to wait to two turns to death slash like crazy. WHOO GREG RULES
NitroDino : the thing I don't like about blacksun type players is the only thing they want is to win.
Image
Thank mitsu for this sig.
SMILE/IVEY: ふふふ、笑わせるわね。君じゃ、私を雇うなんて100年以上は甘いわヨ
Status:DEAD
User avatar
asxlen64
 
Posts: 789
Joined: Mon Sep 28, 2009 11:29 pm

Re: Hey, Nerf Gregory.

Postby VertuHonagan » Sun Dec 02, 2012 9:41 am

Honestly? My one time fighting Gregory I destroyed him every turn before he could kill me. I've also been using him with my mercenary nation file. He has not been that broken to me. Though I guess if you add him in with all the dilate powerhouses then I could see that field being way to hard to cope with.
Image
Train ninjas and save the world from evil on NinjaManager.com!
VertuHonagan
 
Posts: 612
Joined: Wed Aug 18, 2010 5:15 pm

Re: Hey, Nerf Gregory.

Postby angelspawns » Sun Dec 02, 2012 9:45 am

Refess hasn't got a great openskill phase to prevent it other then HoG. Costs Refess player:
5SP & 1Turn (4SP +1Ref Lv) vs, Costs Gowen player: 2SP & 1Copy (1SP actionskill +1SP Revive).
Needless to say this trade of rescources isn't a good one for the Refess player.

If you fail to kill it, Refess best options are simply tanking it and hope for the best....
Solutions on the field other then going for the kill:
Sunbeam (Rng=0 for the turn), Inquisition Night Raider (-1Rng during nighttime), Fortune (Rng=0),
Safiria (engage),
Aano (restore Atk),
Folrart Slash Knight (restore 1 friendly HP=0),
Etiole (restore all friendly HP=0),
Aliria (restore 10HP all friendly closeskill, revive 1 friendly autoskill),
Women of purity (revive 1 friendly closeskill), <-- needs to close AFTER things are dead, not simultaniously.
Obsidian Carbuncle (heal or revive 1 Carbuncle closeskill),
Boy combat priest (heal 20MHP 1 TGC closeskill),
Justice (heal 10HP closeskill), Phoenix Chick, Morning Lycans & Ashbar (self-revivers),
Gilensa, Guardian Sphinx. (revive friendly unit(s) actionskill)

You don't have to tell me many options are bad. To fragile and space/file dependant stuff, and 10HP units still not going to survive that turn. But perhaps for you Callonia something might be worth to try though? I haven't come across Gregory yet to see if any of my files need altering...
Last edited by angelspawns on Sun Dec 02, 2012 10:19 am, edited 1 time in total.
Image
User avatar
angelspawns
 
Posts: 1024
Joined: Mon Aug 01, 2011 12:41 pm

Re: Hey, Nerf Gregory.

Postby Peralisc9001 » Sun Dec 02, 2012 10:15 am

Answers were offered here:
viewtopic.php?f=15&t=13765

Stop moaning about an excellent card.
~ Retired ~
perhaps until the game is actually improved through change or perhaps forever since there are so damn many other games and better things to do @_@
http://www.educatinghumanity.com/2012/0 ... anies.html
User avatar
Peralisc9001
 
Posts: 1949
Joined: Sun Jun 10, 2012 2:35 pm
Location: Agartha

Re: Hey, Nerf Gregory.

Postby NitroDino » Sun Dec 02, 2012 11:11 am

You can always drop a lvl1-2 unit you don't mind dying in row 1, it's basically the same way you deal with Dilate's Slash when you outnumber him.
Image
User avatar
NitroDino
 
Posts: 1442
Joined: Sun Aug 15, 2010 6:51 pm
Location: Limbo

Next

Return to Safiria's Planning Bureau

Who is online

Users browsing this forum: Google [Bot] and 3 guests