What is needed all around?

User suggestions to improve the game

Re: What is needed all around?

Postby Icyman2 » Wed Jan 23, 2013 1:49 pm

why is the last one ridiculous?
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Re: What is needed all around?

Postby gadu » Wed Jan 23, 2013 2:28 pm

Anima13 wrote:new thing: in this case a very simple soulskill:
Engage one enemy unit until the end of next turn. Rival Iczer gets one less SP at the beginning of next turn. (emana soul à la gafc)

for field oriented lawtia files and sp control files.


CainHyde wrote:Some file might need engage and guaranteed SP drain.
But releasing combination from (IMO) 2 of the most popular and hated SS aka Gafc and Rasam in one SS with no drawback/potential to be nullified is crazy.
If somehow that soul released, everyone and their dog would use that SS.


Romdeau wrote:You know anima, we were thinking about that idea.

And then we decided it would be one the most disgustingly overpowered souls in the game so we decided to turn it into new Fellana's SS.


Are you guys delirious?

https://alteil-login.apocoplay.com/card ... php?id=992
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Re: What is needed all around?

Postby GonFreeces31 » Wed Jan 23, 2013 5:19 pm

LOL
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Re: What is needed all around?

Postby Icyman2 » Wed Jan 23, 2013 6:04 pm

1 turn
and then clause
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Re: What is needed all around?

Postby CainHyde » Wed Jan 23, 2013 11:53 pm

Icyman2 wrote:why is the last one ridiculous?

IDK... It's not me who recommending putting Salamander just for getting advantage against certain strong card.
EX: Fierte, Owl Sage, Star Dragon, etc...


Engage target Disengaged enemy unit. And then, Rival Iczer gets 1 less SP at the beginning of next turn.
Problem no 1: 1 turn only.
Problem no 2: Disengaged only.
Problem no 3: SP drain required successful Engage.
Problem no 4: There are way/file that able to nullify this SS.

Nope, we aren't delirious.
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So too do saints and heroes.
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Re: What is needed all around?

Postby Romdeau » Thu Jan 24, 2013 3:17 am

gadu wrote:https://alteil-login.apocoplay.com/cardDB/detail.php?id=992

1 turn
and then clause

No, do you have a persecution complex?

... :?
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Re: What is needed all around?

Postby Jazzock » Thu Jan 24, 2013 3:42 am

*Slightly off topic*
Fellana SS is surprisingly evil... it won me a game today :?
Seriously though, it allows you to use one of sac units as a tank for what is essentially 3 hits, while slowing the opponent down and not letting them get to their souls... odd, but surprisingly evil. Note: that it does not have to engage to get the sp drain off.

CainHyde wrote:I saw some guy recommending packing some Salamander in Lawtia or Refess file.

I thought that's a good idea to deal with those pesky owl sages, well at least for lawt. :?
Self proclaimed user of weirdness, one of the few crazy people to actually use a pure sorceress file...


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Re: What is needed all around?

Postby CainHyde » Thu Jan 24, 2013 4:44 am

Jazzock wrote:I thought that's a good idea to deal with those pesky owl sages, well at least for lawt. :?

I never said that one is bad idea.
At the very least it far far better than go 1 Gowen just for Failure Fruit.
Especially when it still has 3 Range.
It's a really a powerful card with 3 range, that wasting 1 SP totally worth it usually.
You can use it to trigger counter, backslash Starmander, sniping Fierte, sniping Owl, triggering your SS without losing your main unit, etc...
It's probably ancestor of Gaiessoul open.
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That in itself is salvation."
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Re: What is needed all around?

Postby Jazzock » Fri Jan 25, 2013 7:40 am

oh off topic as seems usual for me but
Fellana SS + bride esky is surprisingly good. Shade dies takes ss, you engage esky + enemies and STILL get sp drain while keeping the 1sp your shade got you! it's genius!
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Re: What is needed all around?

Postby sunbunman » Tue Jan 29, 2013 7:07 pm

subtype: Pirate

level 2
hp 30
at 0
def 0
agi 4
rng 2

auto: 1 sp [condition: rival has exactly 1 sp] : rival gets sp = 2 and gets 1 less sp at the beginning of next turn

auto : 1 sp [condition: rival has exactly 0 sp] : rival gets sp = 2 and gets 2 less sp at the beginning of next turn

action: 1 sp all friendly [subtype: pirate] get at + 10


A much needed level 2 unit which has been lacking from the pirates subtype.
A solution to tight sp rushes and refess for pirates and also a solution to def def stackers.
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