Once the game gets rebuilded in HTML 5 it will maybe be possible to add the following new features to the game:
Critical Hit
On normal AT actions unit have a X % chance to deal AT x 2.
For every unit it could be 5%, and with skills it could be increased.
of course this could be implemented in the current system too with skills that deal damage AT x 1->2.
Damage Types (light, fire, wind, earth, water, dark)
Adding damage types to skills and attacks like, example fire arrow does damage<fire> gowen level x 10 to selected unit.
What do you think?


