Suggestion for new mechanics

User suggestions to improve the game

Suggestion for new mechanics

Postby NitroDino » Mon Feb 11, 2013 8:38 am

Once the game gets rebuilded in HTML 5 it will maybe be possible to add the following new features to the game:

Critical Hit

On normal AT actions unit have a X % chance to deal AT x 2.
For every unit it could be 5%, and with skills it could be increased.
of course this could be implemented in the current system too with skills that deal damage AT x 1->2.

Damage Types (light, fire, wind, earth, water, dark)

Adding damage types to skills and attacks like, example fire arrow does damage<fire> gowen level x 10 to selected unit.

What do you think?
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Re: Suggestion for new mechanics

Postby GOSCAR » Mon Feb 11, 2013 8:46 am

No get the hell out with crits. You basically giving everyone a free charge.

As for adding elements I see no reason unless each had a weakness making this more Rock-Paper-Sciccor in which case get the hell out again.
"While Retear in his previous state was certainly powerful, we felt that his skill set was not particularly satisfying to use..." A.K.A. he was too Refess for Refess.
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Re: Suggestion for new mechanics

Postby hexagram » Mon Feb 11, 2013 12:42 pm

look at alteil japan to see where we will go next. I doubt we will get a mechanic they do not get.
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Re: Suggestion for new mechanics

Postby NitroDino » Mon Feb 11, 2013 1:36 pm

hexagram wrote:look at alteil japan to see where we will go next. I doubt we will get a mechanic they do not get.


alteil jp has dmg type skills, for example the lvl 4 mage soldier from set 12 is immune to fire damage.
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Re: Suggestion for new mechanics

Postby Icyman2 » Mon Feb 11, 2013 3:31 pm

Critical hits should do piercing damage
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