Peralisc2 wrote:Why make a campaign?
They should just do some missions. For example you have to win 5 battles with X card (ofcourse the card has to be summoned at least once on the field) and same with Y card to then unlock card Z.
Example missions:
Win 5 battles with Pegasus.
Win 5 battles with Armed Citizens.
You get 1 copy of pegasus knights.
I have actually wanted this (with a connect-the-dots overworld movement-system similar to that of Puzzle Quest, and "cities" which have missions ranging from levels 1-10; you reap a reward the first time you win each mission, with perhaps the last mission giving weekly gran (because the last boss always runs-away to live another day)).
Skewer wrote:Yours sounds more like random quest events then actual achievements.
No, not random. Each position (1-10) on the overworld would be a quest you can do. The first time you win, you get to choose a card (like level-up cards).
Storyline could be a cross between the card-flip contest, and Lunia cutscenes (falling-rocks scene was very good, considering the lack of animation).
Peralisc2 wrote:I didn't mention anything about a time limit and i don't know why there should be a time limit. It's so that if you have to win 50 battles with X card mission, then you can win 2 today, 10 next week, 30 next month and the rest sometime this year or sometime before they tweak the missions. (which will affect all "achievment" requirements)
Anything else that separates it from achievements? Because i really don't see any diffrence, it's pretty much something like:
Won 50 battles (non-streak) - reward Y card
Yes. There would be storyline, so that the player actually feels immersed (and important in) the history of Lavato. Each sphere could have a different campaign. Your Campaign Deck is not the same thing as your actual deck.
ExamplesNote: Each file can have less than 5 LP. The first few AIs have only 1-2 LP.

Start-out with your "Campaign Deck", which is only composed of three copies of Blessed Acolyte and Boy Combat Priest SS.
Rescue messenger (fighting exploding spores) --> Recruit Priest of the Holy Word SS to your party/campaign deck. Send message to Priestess of the Holy Word (fight Assassin and Novice Assassin), recruit Shields Up grimoire. Save Priestess of the Holy Word from Proxy of Darkness, Shade, Magic Shade Soldier, Combat Monk, and Fire Arrow --> Recruit Priestess of the Holy Word two copies of Combat Monk. Defeat stronger Assassins, learn about their leader (LeBeau). Fight LeBeau, learn location of Annarose. Fight Annarose, defeat Abyssal Forces.

Start out with Dalos, Invisible Druid, and two Shade SS. Rescue Magic Doll, recruit three copies of Magic Doll (to your Campaign Deck). Duel Crest Regenerator Knight, recruit three copies of Crest Regenerator Knight (to your Campaign Deck). Defeat Rapier Fencer, recruit Assassin SS. Rescue Moonlight Warrior, recruit three Moonlight Warriors. Destroy Acolyte Temple, recruit Soul Bind and Flesh Recycle grimoire. Etc.

Start-out with your "Campaign Deck", which is only composed of three copies of EX: Brave Mercenary / Dilate. Save various mercenaries. Defeat bad-guys.

Start-out with your "Campaign Deck", which is only composed of three copies of Flash Paladin / Ibert and Sylph SS.
Rescue messengers (fighting Ork and Blitz Beetles), recruit three copies of Haste Soldier into your "Campaign Deck". Deliver the message to EX: Azure Dragon - East / Vordore (fighting Alraune, Forest Child / Athira, and Exploding Spores), recruit three copies of EX: Azure Dragon - East / Vordore. Go to meet Emana, rescue mermaids, recruit three copies of Mermaid Soldier. Talk to Emana, recruit three copies of Emana. Fight boss-monster, recruit Meaning of Failure. Travel to last boss (fighting mercenaries and recruiting more units). Fight last boss (The Dark Eye / Wabell), get 5-15 gran.
P.S. Storyline can be based entirely upon the Starter Files. So basically, your "Campaign Deck" at the last boss will consist entirely of Starter File cards (which were obtained one-by-one through missions in the campaign).