Here's Alteil's conundrum: If they set the prices as they should to make a profit from this, it would be so high that no one would buy them... since they have to price it much higher due to the loss of risk... (After all, risk is how CCG's make money, so doing this would cost them a lot of profit).
Or it would be too low and Alteil would lose big time.
Obviously, being a business, they would have to do the first option. Thus, no one buys except the hardcore players, they get even stronger, and the new players get the same, or even worse, retention, since only those willing to shell out a few hundred dollars could hope to stay remotely competitive, since everyone will have "meta".
And thus Alteil still loses a profit.
By introducing that factor, you make the game even more for the hardcore, and we'll lose even more of the "little to none, play for fun" players... which is the core base....
In my opinion, that theory fails..



