by Xovian » Mon Aug 10, 2009 8:22 am
@Dan
Nice ideas, i hope something like these are implemented.
Though to expand on your first idea, have multiple levels of the campaigns, and multiples with each campaign.
This way people can purchase as much as they want, but the files will be vastly different, and you will never know which one you will get.
This encourages spending (many times) and is a nice added addition on the take of getting new cards.
Easy way to think of it would be like such:
First battle in Campaign 1:
Refess: Files 1, 2, or 3
Lawtia: Files 1, 2, or 3
Gowen: Files 1, 2, or 3
Falkow: Files 1, 2, or 3
Randomized order, you will not always get Refess first, nor will you always get the same file if you do face a given sphere.
Second stage of Campaign 1:
Refess: Files 1, 2, or 3
Lawtia: Files 1, 2, or 3
Gowen: Files 1, 2, or 3
Falkow: Files 1, 2, or 3
Also randomized on both sphere and file, this repeats until the "Boss", which should have a couple files that are random as well.
This idea repeats for each Campaign 1- *. The "*" being however many total campaigns the staff/GM's suggest is ideal.
The only real work would be having it where the campaign saves your current status (no unfinished games) but if you were on round 2 of 5 and you have to leave you'd want to be able to continue where you left off, thus starting at round 3 if you finished round 2.
Add in multiple level difficulties for each campaign and it could be a lot of fun, and could be repeatedly indefinitely.
As new sets/EX come out, change the files too if the new cards fit the file.
That would be a truly epic campaign, and once most people have gotten some cards they want from this, you will see them trying their luck in Folrart.
Part of the problem of keeping players when they get to Folrart is many feel they dont have a good base of cards, and few would admit they just lack experience as well. This would give both in my opinion.