Next Set Needs More SP Management

User suggestions to improve the game

Re: Next Set Needs More SP Management

Postby Xovian » Sat Sep 12, 2009 1:00 pm

As if there isn't enough SP management in most files currently being run?
Not sure what files some of you are running, but most i see require a great deal of SP management.
Big and small, it's pretty much the name of the game.
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Re: Next Set Needs More SP Management

Postby NoFish » Sat Sep 12, 2009 2:32 pm

I believe he means cards that directly affect SP like Succubus, Shade, Wrath, etc.
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Re: Next Set Needs More SP Management

Postby Peralisc2 » Sat Sep 12, 2009 4:10 pm

I think i suggested this in a diffrent thread. Make an unit that uses up your sphere level to be summoned instead of SP.

For example Refess level 6 sphere and 0 SP, you summon the level 3 and you lose 3 sphere levels. When it dies it could also spread randomly sphere level around instead of giving 3 SP back.
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Re: Next Set Needs More SP Management

Postby Romdeau » Sat Sep 12, 2009 5:38 pm

I like the idea of draining your sphere level (upgraded Emerald Carbuncle) but I really dislike the part when it dies it's sp is redistributed in potentially wasted spheres-spheres you never had any intention of splashing/playing. Perhaps there should be a cost for using something like this, maybe not, but if there is to be one it should be less harsh.
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Re: Next Set Needs More SP Management

Postby luckysvn777 » Sat Sep 12, 2009 6:29 pm

Actually, that might be an appropriate negative part of the card.

Think for a moment just how powerful something like that would be. Turn 1: Bring sphere level to 5. Summon a level 5 monster. On turn 1.

He better be very sub-par for a level 5 or you just won field control before the game even started. Even if it delays you from playing other cards for a few turns.

Heck even level 3/4 would be a huge advantage. Especially level 3, since that means you can play a level 3 first turn, and still be able to play a level 2 second turn.
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Re: Next Set Needs More SP Management

Postby Peralisc2 » Sat Sep 12, 2009 7:32 pm

I said it could spread the sphere level around, not that it has to. There can be other drawbacks instead ...

For example crappy stats or let's say it suicides after 1-2 turns since you only use it to preserve SP and/or sphere level.
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Re: Next Set Needs More SP Management

Postby Skewer » Sat Sep 12, 2009 7:37 pm

If you think this will counter fierte, think again. The fierte player has just as much incentive, if not more, to play that card to avoid getting hurt by his own soul. If anything, this will only make fierte even stronger.
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Re: Next Set Needs More SP Management

Postby Peralisc2 » Sat Sep 12, 2009 8:04 pm

Ok let's discuss examples, how they would be balanced:

Unit_X1:
Level 3
HP 50
AT 30
AGI 1
RNG 1

Trait: This unit uses sphere level instead of SP to be summoned.
Close: Send this unit to the graveyard.

Unit_X2:
Level 6
HP 30
AT 50
AGI 3
RNG 3

Trait: This unit uses sphere level instead of SP to be summoned.
Trait: When this unit is removed from the field because it wasn't revived, randomly increase one of your sphere levels. This effect is repeated a total of 6 times.

Unit_X3:
Level 5
HP 25
AT 40
AGI 2
RNG 2

Trait: This unit uses sphere level instead of SP to be summoned.
Trait: You can summon this unit only if you have 5 SP or more.
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