howling wrote:I think you guys have it wrong...there really is a simpler answer. Being someone who can only spend $5 per week and has just made it into Folart I can tell you my experience and an easy way to keep me around. The big problem is the level distribution of the arenas. The game was fun for me till I went into Folart. Once in Folart I am meeting too many people with so many more cards than I have that I do not stand a chance. In Crest and below I was more than fine. If I had the time to build more cards and sets in the other arenas while still having fun than that would be fine.
It should be 1-10, 11-30 and than 31 and above. By the time I reach Level 31 I would have plenty of cards and have built a good game. With so many cards out there, there is no way I could have anything good enough by level 15 to play a person who has been around since the early sets. Otherwise the player just has to bite the bullet and lay down a few hundred dollars when they reach Folart to be competitive. If that is the model of the game than fine but to sell it as free and small purchases of $5 per week to have fun, it is not.
Now if I was lucky enough to have been around since set 1 and was playing during that time my chance of having 3 of a kind of some cards would be so high with little investments. But now with 5 sets since I have been playing I have only been able to get 2 other cards of 3 copies of. It is just impossible as I just have to be ready to just be fodder for most other players.
Multi wrote: Actually waiting until now to spend your money is to your advantage because set 5 is stronger than ever, with many of the best cards being in the 1* and 2* range.
Multi wrote:The flaw with this argument, which has been brought up before is that, depending on how they distribute the levels, the new arenas could have very few players within them. We already barely have 20-30 people in folrart at any given time, and that's all levels 15+. Whether that's because people just quit or make new accounts so they can start back in the low arenas again or what, I don't know, but I do know that the crest and lower arenas have more people in them than folrart usually. That means that somehow there are more people sub lvl 14 playing than from 15-100+. Either way, it would be a problem if an arena would end up only having 10 or fewer people at any given time, and even less on non peak hours.
Saying that you spend 5 dollars a week, and it's not fair because other players who have been around longer have more cards, and that if you had been around as long you would have as many cards, so the only choice a new player has is to drop a ton of money is kinda misleading. If you kept on spending 5 dollars a week, and you had been playing since set 2 or 3, that'd be like since a year ago, so spending 5 dollars a week x 52 = $260 dollars. So throwing down 260 dollars all at once, or over a long period of time is the only difference, sure it makes spending it easier, but you're not spending less per say. I don't think most of the spending players throw down more than 50-100 dollars per set anyways. Actually waiting until now to spend your money is to your advantage because set 5 is stronger than ever, with many of the best cards being in the 1* and 2* range.
Jonathan wrote:Multi wrote: Actually waiting until now to spend your money is to your advantage because set 5 is stronger than ever, with many of the best cards being in the 1* and 2* range.
Which makes me wonder on why they don't try to buff some of the older cards. TCG's will always have power creep and there's nothing that can be done with cards of the past, but Alteil has the ability to edit data with no hassle at all. It would probably require a huge amount of time to playtest those buff's though, so I guess that playtesting time is something that the GM's just don't have.
Also about the arena things, my friends did stop playing due to getting destroyed constantly after they reached level 15 and dueled in Folrart, never being able to win and just feeling frustrated from fighting some top files constantly. It just brings a sudden thought of "I'm never going to be able to compete unless I spend months on Mirage Master or spend some cash". Whether that idea is true or not, that's what my friends told me on why they decided to quit.
howling wrote:Your post basically proves my argument...
1) Why are there always more people in level 14 and below. Well because once we get to Folart we loose interest in the game as we have no chance to win with the cards we have and we would have to lay down quite a bit of money to catch up quickly. It is either lay down alot of money fast or become fodder for the higher level players till we have the cash to catch up. Which is actually fine...the game should just admit that is the model. So do not waste your time unless you got the cash right now.
howling wrote:2) I believe your argument about number of people was true a year ago but now the game has been around for a while and should have enough players at above level 30. Is it really fun to have a level 72 play a level 15 while he has all the cards and wins easily. I think it is boring for both sides.
You folks are having the drop off when you got to Folart. Obviously means these players are not ready for Folart so they need more time. But the argument we need these low level players to be fodder so the high level players have someone to beat is just silly. And the few times a low level guy is able to beat a higher level player does not make up for it so before the next post is about someone who won once, once is not enough to make the game fun. Honestly winning is not everything but needs to atleast be competitive.
dwiguitar wrote:yeah.... such a great game and so much potential... all being wasted to preserve the "intended model"
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