Romdeau wrote:you could potentially abuse the crap out of this system using recycling, rinse, and repeat.
Xovian wrote:Romdeau wrote:you could potentially abuse the crap out of this system using recycling, rinse, and repeat.
Not if it is set up with restrictions like only once a day/week.
By adding a simple restriction like this, sure you could "abuse it" but guess how long that would take.
Most people dont have the patients for that type of thing.
Besides, since there's no trading it really wouldn't be something conducive to do.
DanTheTimid wrote:Again, I like the general concept of your idea, but I really think it is need of some refinement and that refinement will end up creating more work and complexity to design. Maybe something like, having a seperate price based on what rarity level you're hoping to draw from, and greying out rarities you already have complete sets of everything in, so you can never "gain" gran from using the button on a 5*, because it charges you over 300 gran to use it if your going after a 5*. But of course all that would require even more work to implement...

Logress wrote:It would probably have to do something like randomly pick the rarity first, based on pack % or lottery % or whatever, then check the list you have of that rarity. If you have 3 of a kind of every single card at that rarity, then you get a 4th copy of something. So this way you can't force it to give you 5*'s, but if you only have 1 5* you'll fill up on that before you get anything else.
I may have just come up with a way to make this idea EVEN more complicated to implement...

Silverrock wrote:And that's how I feel after only playing for a couple of weeks, I can't imagine how people must feel with one copy of a ***** rating card.
Silverrock wrote:If you have to randomly hope to get 3 of a kind, the odds are better playing poker...
Logress wrote:It would probably have to do something like randomly pick the rarity first, based on pack % or lottery % or whatever, then check the list you have of that rarity. If you have 3 of a kind of every single card at that rarity, then you get a 4th copy of something. So this way you can't force it to give you 5*'s, but if you only have 1 5* you'll fill up on that before you get anything else.
I may have just come up with a way to make this idea EVEN more complicated to implement...
Logress wrote:It would probably have to do something like randomly pick the rarity first, based on pack % or lottery % or whatever, then check the list you have of that rarity. If you have 3 of a kind of every single card at that rarity, then you get a 4th copy of something. So this way you can't force it to give you 5*'s, but if you only have 1 5* you'll fill up on that before you get anything else.
I may have just come up with a way to make this idea EVEN more complicated to implement...
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