kitsunekit wrote:But after the draft is over, you only get 1 copy of each card you actually drafted. So you only get ACCESS to these multiple copies in the draft game, not in the real game.
kitsunekit wrote:You can just make it so that if you pull a unit, you get multiple copies of that unit for use in your files.
So all 1-3 star units you get 3 copies of if you draft.
4 star units you get 2 copies of.
5 and 6 star units you get 1 copy of.
But after the draft is over, you only get 1 copy of each card you actually drafted. So you only get ACCESS to these multiple copies in the draft game, not in the real game.
Phenoca wrote:I do not like "competing" with other players for cards, unless (in this case, myself and the other drafter) can agree before-hand that one of us gets first-picks from all cards of whichever sphere we choose. I.e. Other player cannot pick cards from your sphere until the two non-chosen spheres are out of cards.
Edit: Just an idea. I do not mean to insult Alteil's game mechanics, but merely provide my thoughts on kitsunekit's post. I really have never done a draft before in any card game that does not involve a dealer.
Visfarix wrote:Draft is a multifaceted game format which allows you to pick cards you want from a random pool to build the best deck/file you can and play in a quick tournament to see who has the best deck/file/is the most skilled. The format is usually spiced up with a decent to large prize for the top players in the tournament.
Players have many options in this format from picking cards a.k.a."drafting" for their draft tournament deck/file (picking cards that will help your deck/file the most whether they are rare or not (most often not)), rare drafting (picking up all the rares that come to you whether they help your file or not), hate drafting (picking cards that don't necessarily help you, but you know will help your opponents), and/or just picking cards you want to use outside of draft. Whether you want to try and pick all the best cards you can get your hands on, or just pick the cards that can support your file the most are entirely up to you.
The skilled players know when to pass up on rares and go for the solid commons/uncommons that will make them win the tournament, since the tournament prize is almost always better than anything you can pick up. The expert players will know how to read the draft and pick which color/sphere to go into so that others won't/can't interfere with their picks, and, by the end of the card selection, they will know what color/spheres the surrounding players are in. The BEST players will kick everyone's butts with whatever deck/file they drafted, even if it's filled with common cards only cause they're just THAT good.
It's true that draft uses a random pool and that means luck of the draw is a large factor, but the cards you get are the cards you picked and that's what makes it so much fun.
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