2 vs 2 duels

User suggestions to improve the game

2 vs 2 duels

Postby odanobunaga » Fri Oct 23, 2009 8:39 am

Maybe we can have a minigame where 2 players can duel two other players in a giant match. Sounds kinda fun.
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Re: 2 vs 2 duels

Postby Peralisc2 » Fri Oct 23, 2009 9:34 am

The idea of 2v2 duels has been brought up lots of times by now. Hope to see this one day, but it might still be a long wait ... Q_Q
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Alteil is pretty much well balanced. Sometimes you loose and sometimes the enemy wins.
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Re: 2 vs 2 duels

Postby eextreme » Fri Oct 23, 2009 4:36 pm

Very interesting idea, I was about to bring it up, but it shouldn't be too hard to do though, since all they basically have to do is create a 3 by 6 field and use a turn system that goes PL1 ->PL2->PR1->PR2. The everything else would be the same, the only hard thing to implement will be which players' cards file to target for a skill. I wonder how long will it take to implement it though
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Re: 2 vs 2 duels

Postby Visfarix » Fri Oct 23, 2009 9:23 pm

eextreme wrote:...use a turn system that goes PL1 ->PL2->PR1->PR2.

Turn system? no way. Half the fun of 2vs2 will be the crazy backlashes that people will be having and the all those agil rolls from 5 different 3 agil units. Ah it would be awesome to see some 4 way backlashes.
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Re: 2 vs 2 duels

Postby Phenoca » Sat Oct 24, 2009 12:50 am

eextreme wrote:the only hard thing to implement will be which players' cards file to target for a skill.

Yep :)
But we can test the game using overpowered row-damage and it will be fun, and I will be able to team-up with other players : )

Though I am not sure if both players should get +2 SP per turn.

Perhaps the Iczer with more LP should be automatically targeted? Could you Iczer an Iczer if their ally still had units open?
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