Pancakes wrote:It would happen. It would.
?
?
luckysvn777 wrote:Hmmm, do people find levels so important really? EXP is usually the last thing on my mind... usually I care a lot more about having fun, winning, and RP.. in that order.
Not when your highest consecutive wins in the last 45 games equals two, and 70%+ of your Exp-gain is from disconnects.
Multi wrote:Of course if we're talking about just newbies, then yeah it has meaning, but to be honest, besides a couple of those level ups, the majority of those free level up cards you get won't be used for a long time probably. Also, this is also off topic, but apparently on the jp server, their regus lvl1-3 arena has 100% treasure battles, I'd say that'd be a cool idea here but that'd REALLY be abusable with race to see who can give up first if you don't like the card.
I still prefer the idea of having treasure battles provide two cards, of which the loser obtains the one which is
not selected by the winner.
Scuttlemutt wrote:What if every time you leveled up, you also got point cards equal to the EXP required for that level /100?
I think that something like this is planned..? Or at least your latter idea on cards every 10 levels.
Peralisc2 wrote:Why not just give +1 xp for each round?
This makes sense.
And while we are speaking of losses ----- please take away the gran-depletion from losing a game
with 0LP!
It is terrible, and from playing 100 games, I got about 10% the gran as I would from being inactive for 3 months (300/10 = 30).