So I was thinking, since I already made this topic:

http://www.alteil.com/forum/index.php?f ... =viewtopic

Of how we encourage players to come and *stay playing*.

So then I came up with this idea:

Receive a number of point cards equal to the number of days in a row you played at least a single duel in Alteil. If you miss a day, it restarts. But that seemed like it'd run the risk of massive inflation, so then I decided on this scheme.

Point counter. It adds the number of points equal to the number of days in a row you played at least a single duel in Alteil. However, if you miss a day, it goes back to zero and you get nothing. Players would have the option of "cashing out" and receiving a number of point cards equivalent to the number of points they accumulated in the point counter.

Think about this: players aren't robots, and they have lives, and the tendency not to play computer games every day. So, this would help those that really want to play but not necessarily have the cards, and not really affect those who only come and go. If you want to really get into the game, this would be an awesome mechanic for letting the new guys build up a decent file if they're willing to stick around.

Essentially what I'm relying on here are the two counter-forces of greed and probability.

Or would that simply have the "WE PAID FOR OUR CARDS AND WANT THE NEWBIES TO SUFFER LIKE WE DID, TOO!" crowd go up in arms?