luckysvn777 wrote:If not paying players were equal to paying players on average, people wouldn't pay and the business would fail. If you choose to stay free, you have to accept that gap. The game is coming up with as much as they can to ease the players in... not that they even need easing in, as many vets have proven the starters are potent enough.. In other words, you don't need to grind.. you just need to gain experience.. and i mean real experience, not in-game experience.
The biggest misconception in this game is that card make all the difference. Its maybe 30% of the difference, with pure experience in understanding and playing the game being 70% of the game. That's why players like Mavel can pick up almost any file and do incredibly well with it.
Go read Logress' newest post in the data collection topic in Crest Courtyard.
Bull. If you can simply pay your way to win, that's a loss for both sides. The newbies stay away because they realize this, and then the paid players have fewer people to play. Plus, would it really be fun for paid players to steamroll non-paying ones and then realize that they only won because they ebayed their way to victory, and didn't outplay their opponent?
What's the in-game upside to the whole paid model? For people to pay for an ego-boost over virtual goodies?
What's to stop the free players from leaving and leaving horrible reviews all over the internet? Just as I learned about this game from a forum, so too can I go back and torch it on that same one, and for the one player lured, you'll have another two that'll never play.
If your idea of a good game is one that is advertised as free and then bait and switches those same people, be my guest, but to me, that's blatantly false advertising.