Different method of obtaining Gran

User suggestions to improve the game

Re: Different method of obtaining Gran

Postby garcia1000 » Mon Dec 21, 2009 2:33 am

2 gran win
1 gran draw (maybe 0?)
0 gran loss
-1 gran loss before turn 10
"Pixies are all level 2, right? So why not try to drop cyclone on them?"
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Re: Different method of obtaining Gran

Postby Romdeau » Mon Dec 21, 2009 2:43 am

I'm opposed to the turn 10 rule thing because there's actually some files that can work VERY fast and bring a game to an end before turn 10 even if the opponent was trying (endless morning for instance).
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Re: Different method of obtaining Gran

Postby Demongod » Mon Dec 21, 2009 2:50 am

garcia1000 wrote:2 gran win
1 gran draw (maybe 0?)
0 gran loss
-1 gran loss before turn 10


Ever seen a draw game? I haven't, and judging by people who have like 2000 games, they're not very common.

Just make it 1 gran per loss, and everyone's happy.
Nerf Elite Fencer. Change start skill to "target unit of agi 4 or higher gets AGI = 3. Then, this unit gets AGI = 4 for this turn and ATK +10"

For the great justice of the diverse meta.
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Re: Different method of obtaining Gran

Postby Romdeau » Mon Dec 21, 2009 2:58 am

Wanna play my Dub Rido file Demon? And I have 16 or so with 2300 duels.
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Re: Different method of obtaining Gran

Postby Otonashi » Mon Dec 21, 2009 3:02 am

I didn't know you are everybody, demongod.
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Re: Different method of obtaining Gran

Postby garcia1000 » Mon Dec 21, 2009 3:07 am

Hmm

2 gran win
0 gran draw (or maybe 1?)
0 gran loss
-1 gran loss before turn 7?

I think if you are trying and you lose before turn 7, you deserve to lose 1 gran

Well the most important thing is, why the hell is there a disincentive to play games? We should be trying to get people to play as much as they can, not as little as they can!
"Pixies are all level 2, right? So why not try to drop cyclone on them?"
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Re: Different method of obtaining Gran

Postby Doki » Mon Dec 21, 2009 4:35 am

I have been into a lot of Draw Games with my Zugateroza. ^_^
I so want this led hdtv.
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Re: Different method of obtaining Gran

Postby Peralisc2 » Mon Dec 21, 2009 8:22 am

It's currently 1 gran / draw, if you want to nerf that then i prefer to stick to current system.
ImageImage
Alteil is pretty much well balanced. Sometimes you loose and sometimes the enemy wins.
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Re: Different method of obtaining Gran

Postby garcia1000 » Mon Dec 21, 2009 10:41 am

Oh it is!

Okay
2 gran per win
1 gran per draw
0 gran per loss
-1 gran per loss before turn 7
"Pixies are all level 2, right? So why not try to drop cyclone on them?"
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Re: Different method of obtaining Gran

Postby DanTheTimid » Mon Dec 21, 2009 3:34 pm

I know this general topic is one that has been debated for over a year now so its possible the GMs will over look it, but I actually REALLY like the concept of players not getting -1 for a loss if they manage to survive long enough. It actually gives a player who knows they're completely out matched something to play for. Its like even though you know you can't win, you still have an incentive to give it your all cause even if you lose your rewarded (through not being punished) if you beat the spread.

So yeah, not overly optimistic that they will truly consider making this change, but I give a HUGE ;th2 for the idea of:
2 gran per win
1 gran per draw
0 gran per loss if you survive past turn 7
-1 gran per loss if you lose prior to turn 8
The bunnies of Lavato have special abilities, like 'Action Skill: Make Carrot Disappear.'
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