Fix for PointCard System

User suggestions to improve the game

Fix for PointCard System

Postby angelspawn » Wed Dec 16, 2009 6:41 pm

I think this deserved its own topic.

Alteil CCG has 1 big flaw: you need atleast 2 (most preferable 3) of the same Unit Card to play it. Leaving this problem on Alteil's gameplay design so unattended is a huge failure on Alteils behalf.
Once beginning players realise how slim the chances are at playing even that 1 good card they get, there isn't much to keep them going. The current Point Card System is by FAR to insufficient to deal with this issue. So whatever happened to the 'card duplicate' idea?? It had great potential to fix the holes left by this flawed system.


What i believe should rebalance & fix Alteil:

- Increase the chance to finish 1~2* rarity playsets. Decrease FM needed for 1 Pointcard to 2000FM.
1* rare = 5 Pointcards. (=10.000FM) (originaly: 25.000FM)
2* rare = 10 Pointcards. (=20.000FM) (originaly: 50.000FM)
3* rare = 25 Pointcards. (=50.000FM) (originaly: 75.000FM)
4* rare = 45 Pointcards. (=90.000FM) (originaly: 125.000FM)
5* rare = 55 Pointcards. (=110.000FM) (originaly: 150.000FM)

1* duplicate (UnitCard)= 1 Pointcard + 4.000FM.
2* duplicate (UnitCard)= 2 Pointcards + 5.000FM + 10 Gran.
3* duplicate (UnitCard)= 3 Pointcards + 6.000FM + 100 Gran.
4* duplicate (UnitCard)= 4 Pointcards + 7.000FM + 1000 Gran.
5* duplicate (UnitCard)= 5 Pointcards + 8.000FM + 1500 Gran.

Additional occurance:
- First 10 Level Ups are awarded with additional FM;
lvl.1~9 recieve +500FM,
lvl.10 recieves +1500FM.
- At Level 15 there is an award of +5 Point cards, +4000FM.

A total of 10.000FM & 5(+2=7) Pointcards will help newbies on their way of completing a playset before they enter Folart Arena.
This should help finish playsets of 1~2* rarities and give some hope, while still leaving enough desire to go for the 3~5* rarities in Boosterpacks or play the lottery imo.
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Re: Fix for PointCard System

Postby Demongod » Wed Dec 16, 2009 9:19 pm

Sounds like a bandaid more than anything else IMO. 2000 FM and just a bit of initial FM without any increase in the way it's obtained with a slight coupon on duplicates does nobody any good. A 1-star for 6000 FM for a duplicate...well...I've been playing roughly 2 weeks and only have about 5500. bob000 I believe has something like 115k FM. Still not enough for even a 5-star.

As for the 1500 gran for a single 5-star...lmao...you'd do better in the lottos.

If we were to use the rarity recycle idea that I heard from luckysvn

1: 1 pt card
2: 2 pt cards
3: 6 pt cards
4: 30 pt cards
5: 60 pt cards

and make point cards cost 1/10th as much (250 gran)...

Even in that case, the rares would still be obnoxiously difficult to obtain, but you'd certainly allow players to put together some decent 1/2/3 star decks.
Nerf Elite Fencer. Change start skill to "target unit of agi 4 or higher gets AGI = 3. Then, this unit gets AGI = 4 for this turn and ATK +10"

For the great justice of the diverse meta.
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Re: Fix for PointCard System

Postby MTCosta » Wed Dec 16, 2009 9:49 pm

Before anyone says something about 250 FM point cards:

250 FM per card * 60 cards per 5* = 15000 FM for a 5*

15000 FM for a 5* / 60 FM per win = 250 wins

Note, it's only 250 wins if you get a 250-win streak. You lose FM on losses, so you're really looking at more like 350 games to reach 15000 FM.

350 games' worth of FM gets you only one 5* with this proposal. That is still unreasonable, but at least it's better than the current situation.
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Re: Fix for PointCard System

Postby Otonashi » Wed Dec 16, 2009 10:09 pm

The issue with 250 FM cards isn't about the ease of acquiring 5* cards. It's about the ease of acquiring everything else. Especially if they adopted the 1/2/6/30/60 exchange rate. You're looking at a free 1* every 4.16 wins, or a 2* every 8.33 wins. A brand new player could probably assemble a meta file in just the time it takes to get out of Crest.

And note, you still earn FM for a loss. I think 20, if it's a public battle. And think of the Mirage Master farming.
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Re: Fix for PointCard System

Postby Demongod » Wed Dec 16, 2009 11:00 pm

Oh for heaven's sake, Oto...

Now you're begrudging freebies the chance to get 1*s and 2**s? Seriously?

And what's this talk about a "meta" file...you mean like the primclone ones that require a 5-star (Pullermia), several 4 stars (Athira Shins), an EX (EX Primrose)? The Eternal Morning that requires 3 Verlaats? The eternal nights that require 3x Eskatia and 3x Riza?

You mean those?

Yep...meta deck right outta crest.

Oh wait.
Nerf Elite Fencer. Change start skill to "target unit of agi 4 or higher gets AGI = 3. Then, this unit gets AGI = 4 for this turn and ATK +10"

For the great justice of the diverse meta.
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Re: Fix for PointCard System

Postby kyokaze » Wed Dec 16, 2009 11:03 pm

And all the shrine knights aren't 2 stars! ... oh wait there are ...
We may not be the strongest but we shall fight to the end! Let us spread our wings and soar to VICTORY!
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Re: Fix for PointCard System

Postby luckysvn777 » Wed Dec 16, 2009 11:06 pm

250 FM for any 1* of choice is waaaaay too cheap.

Its one or the other, either the better distribution or dramatically cheaper point cards.

That distribution and maybe 1500-2000 FM per point card could work?
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Re: Fix for PointCard System

Postby Otonashi » Wed Dec 16, 2009 11:17 pm

Demongod wrote:Oh for heaven's sake, Oto...

Now you're begrudging freebies the chance to get 1*s and 2**s? Seriously?

And what's this talk about a "meta" file...you mean like the primclone ones that require a 5-star (Pullermia), several 4 stars (Athira Shins), an EX (EX Primrose)? The Eternal Morning that requires 3 Verlaats? The eternal nights that require 3x Eskatia and 3x Riza?

You mean those?

Yep...meta deck right outta crest.

Oh wait.


Shrine Knights, 12 cards of 2* rarity for the essentials. Wizard Kingdom, 9 cards of 1* rarity, 6 of 2* for the essentials. Non-Eskatia EN, nine 2*'s, and a handful of 1*'s depending on how you like to keep night going. Really, it's not just all about 5*'s demongod. There's plenty to be found in low rarities. I think you could be a much better player if only you would realize this, and put this to use.

Want to know something interesting? A playset of EX Primrose could easily be gained by using 1200 gran, if you were around for the event. However you aquired it, either MM or Rankings or actual spending, is a moot point. The other key card, Cyclone, is a mere 2*. You could say Primclone costs the LEAST out of the metas.
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Re: Fix for PointCard System

Postby Visfarix » Wed Dec 16, 2009 11:28 pm

Demongod wrote:Oh for heaven's sake, Oto...

Now you're begrudging freebies the chance to get 1*s and 2**s? Seriously?

And what's this talk about a "meta" file...you mean like the primclone ones that require a 5-star (Pullermia), several 4 stars (Athira Shins), an EX (EX Primrose)? The Eternal Morning that requires 3 Verlaats? The eternal nights that require 3x Eskatia and 3x Riza?

You mean those?

Yep...meta deck right outta crest.

Oh wait.

your definition of meta is somewhat skewed.... just because it is not a top tier file, does not mean it isn't a meta file. Take SK for example. Most of the cards in a standard SK meta file are 2star cards. It's actually a rather simple file to build. It may not be super strong, but it'll still beat many files. And gowen rush. There are many variants, but even the strongest gowen rush files don't use any cards higher than 3stars. A cheap low cost EN that runs MD melee SS will only run cards that are 3star or less and it will still do reasonably well. In the end, the majority of meta files run mostly 1-3 star cards. Only those super top tier files will run 4-5star cards and even then, many other meta files will still have a pretty good chance at beating these top tier files depending on the player's skill.

So the otonashi's point still stands. Making it too easy to obtain low rarity cards is just as bad as being unable to obtain any cards from the point card system.
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Re: Fix for PointCard System

Postby Demongod » Thu Dec 17, 2009 1:20 am

Then I'd rather have it be the distribution system, because that way you can at least get the commons from events. Simply making point cards cheaper would only increase the access to the 4*s/5*s more quickly, and from being walloped by a super saiyan (errr...Athira Shin), I certainly am in no hurry to see more of him. Or Zu/Allind running around some more.

Still if it's just a matter of a little bit of lotto time before the new guys get their desired decks, I really don't have a problem with that.
Nerf Elite Fencer. Change start skill to "target unit of agi 4 or higher gets AGI = 3. Then, this unit gets AGI = 4 for this turn and ATK +10"

For the great justice of the diverse meta.
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