garcia1000 wrote:Hey staffs and so on there is no negativity in this thread, only ice cream, kittens, fluffy bunnies, and teddy bears, so it is totally fine to weigh in!
luckysvn777 wrote:Don't suppose you can get him to reply to my reply of his reply? I'm curious what he thinks actually about that
Phenoca wrote:I am thinking of spending my point cards on cemetery rats, instant revival, lavende, or... Oh right - I already have three Safirias.
Logress wrote:As for Point Cards, our original proposal was to more or less follow the Recycle system, but we ended up with a slight compromise with the Japanese system (where you are punished even more for redeeming for low rarity cards). The reason is that getting new random cards and getting new cards of your choice are pretty non-comparable. For example, let's say you can get 10 Point Cards a week. You can wait 6 weeks for a copy of a 5*, that will give you an awesome SS or let you recycle for enough to buy an EX pack or something. But that's 6 weeks of no benefit from those point cards. But let's say you're playing the Lawtia and you're angling for Night. Week 1 you get a Succubus, week 2 you get a second Succubus. Now, you're probably going to get more wins and win more treasure battles for 4 to 5 of those weeks (this example can be replaced with Sea Serpent, Mercenary, whatever). So by waiting you're giving up 4-5 weeks of extra Gran (even if you don't make more than 10 from weekly, you still will be recycling on treasure battles) and extra cards. As long as there is a fixed speed to earn Point Cards, whatever that speed is, and as long as we don't make 1-stars weak, 2-stars stronger and 5-stars the strongest, the cost of waiting to cash in the true cost. This is also why you can't efficiently "buy" point cards, they don't really operate like a currency at all, more like a measure of time (not your time, time passing in general). This has the unfortunate side effect that it always kind of feels like you're ripping yourself off if you don't wait (reminds me of the old Legend of the 5 Rings RPG I played in college, where you paid with EXP to raise your stats, but you only paid for the final stat you bought, and it didn't matter what your current level was so you were always waiting to raise it all at once with saved up EXP. Meanwhile, the GM was there threatening you if you didn't start raising some stats soon your character wouldn't be able to deal with the next adventure and would die... good times. Does it still run with that system?).
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