by ANIMEniac » Wed Dec 23, 2009 3:46 am
Guilds DO get bigger believe it or not.
Proposal to share cards sounds good, but carry tons of red flags.
- One, you would need to stop duplications. Come on, you think that if 1 person has 3 sets of Verlaats/Eska/*whatever great 5* then all the people in guild should be able to use?
Even in CCG teams, you can only use what you got. So if one person want sot use, tough for the other person. Think about it, do you want a guild where 1 person runs Primclone, then anyone else in guild can just pick up their same file?
And if you did something about locking cards being used, could you imagine the pain of guild mates trying to get at them when they need? It won't be as simple as you think.
- Collecting cards would lose meaning.
Sure some may buy, but if there is a good source of a card pool by a big spender, why buy as much? You wouldn't need to really chase for anything aside from what he may be missing.
- The guild mule
Ok, so a guild decides, from now on, we use an account mule. This means on one account, all players can contribute their money to buy Gran and cards on it. Then one account could practically host all the guilds cards.
Ok, on to the good old Guild Wars.
I think there were some problems with the events. They way the rules worked, it either benefited very small guilds, or very large guilds depending on the ruling.
- Most points a guild gains in week was very well in the hands of larger guilds
- Points divided among members favored the small guilds made by heavy dedicated players.
It is very tricky to come up with just the right kind of event to keep the ground even for all types of guilds. Also, you don't want people trying for an easy win by forming a temp guild just for the event.
I am quite fond of the idea of added gran bonuses for being in guilds. I don't think it should be based on top rankings alone though. The benefit should be the same type across all guilds.
Of course, some *cough* may go about thinking the top will simply get stronger. Of course, those who have the means will achieve things easier. But does that mean they should be barred from it?
Would you rather have just a flat bonus instead of the opportunity to work for more?
A scaled type of reward based on points/activity will always benefit one group more than others. What you should be looking at is "how much would this help ME?"
Scale rewards encourage more people to play to gain as much as they can. And one has to accept it will be difficult to make it "fair" for all. If based on weekly points, it makes people run the usual top tier decks. If based on just number of matches, top tier decks that win fast or people who quit early will reap the benefits. As you can see, it's not going to be great for everyone. In the shoes of someone planning this, I would have to choose going with the most "honest" way to earn points, and that will be through wins.