There should be maybe some events ( simplistic ones ) just for the sake of GMs and players eliminating a bit of the distance that tends to be created over time or is there just now (since some players are new).
Reason is there seems to be something missing here that makes people think GMs are just money hungry bastards, which i don't intend to deny here
, but this may be very far from the truth and after all they are just mere humans like the rest.
I can't think of much of an event right now since i don't try hard enough but here's an example:
How about there is an event at the end of the week or at the end of every two weeks, that gathers GMs and players and allows them to partialy "play through the alteil story" ...
So let's say we play the story of Zagar fighting his way through some troops to go help out at a more important location in the war. (just an example)
There should be a group of players that fight for the story to continue and one fights against it. If the group that fought for it won then the story will continue in two weeks, if not then we could retry after 2 weeks at same point and count the last event (where those that fought for the story failed) as a mini encounter that wasn't recorded in the "history books"
I imagine it like this. GM (logress maybe, he should work extra hours
) is in train arena and when the event starts he tells us a story and when we get to the fight part everyone joins into battle to fight for disturbing or continuing the story. 1-2 GMs could try to be around and fight too.
Well the idea is the fun of it and brining the community together; and not to attract "prize greedy bastards" like me
. Those are the things i expect from this. +well ya we maybe we get more details about the story?
This was just an example, feel free to come up with your own and give whatever opinions you wish to. But keep in mind the main idea of removing this weird conflict that seems to start showing up, you know the "money hungry bastards" one. I think it's important to try to prove some people wrong.