Store Suggestions

User suggestions to improve the game

Re: Store Suggestions

Postby Peralisc2 » Thu Mar 04, 2010 4:35 pm

They can still sell prints of cards:
- front side : only the image of the card with the sphere's fancy border.
- back side : some interesting logo image with "alteil" written down at the corner so it dosn't ruin the aspect of the card

They can't sell prints of all cards, they mentioned that. But some they can sell. It depends on the users if they are interested in the art of those cards or not.
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Re: Store Suggestions

Postby Zinc » Thu Mar 04, 2010 4:46 pm

Why do they have to sell prints we have access to all the pics of the cards and anyone with access to a good quality printer or a print shop could just print them up themselves?

Also as to why they don't sell Persian plushies they are likely too close to the design of a monster from another TCG that a line of plushies of already exists for so they don't wanna risk it.
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Re: Store Suggestions

Postby Peralisc2 » Thu Mar 04, 2010 4:49 pm

Zinc wrote:Why do they have to sell prints we have access to all the pics of the cards and anyone with access to a good quality printer or a print shop could just print them up themselves?

Ah ok, my bad. Thought that's copy right infrigment ...
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Re: Store Suggestions

Postby Zinc » Thu Mar 04, 2010 5:13 pm

Only if we plan to sell them.

Also this is the internet nobody here cares about copyrights.
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Re: Store Suggestions

Postby Demongod » Thu Mar 04, 2010 5:13 pm

Zinc wrote:
Also this is the internet nobody here cares about copyrights.


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Nerf Elite Fencer. Change start skill to "target unit of agi 4 or higher gets AGI = 3. Then, this unit gets AGI = 4 for this turn and ATK +10"

For the great justice of the diverse meta.
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Re: Store Suggestions

Postby crimsonshade » Thu Mar 04, 2010 7:05 pm

GonFreeces31 wrote:Not easy, but definitely doable. You could have like a little electronic device to do random numbers for all those rolls. Ex: give each unit a number 1-n, then like if you have something that says "do 10 damage to 2 random units" it would pop out 2 numbers and those would be the ones who are hit. Of course, you'd have to design it and produce which is another whole hassle...


Too much hassle for a card game imo.

But couldn't they just use dice rolls and get some sort of modulo system going? Or is there a way to cheat with dice rolls as well? (weighted die?)

Either way, I would love real Alteil cards ^^
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Re: Store Suggestions

Postby Otonashi » Thu Mar 04, 2010 7:27 pm

Random attacks wouldn't be too hard for people with a decent set of dice. A d4, d6, and d10 would probably do it. To pick between two targets, assign each of them evens or odds and roll any dice. To pick between three, assign 1-2, 3-4, and 5-6 to each, and roll d6. For four targets, use d4. For 5 targets, do 1-2, 3-4, 5-6, 7-8, 9-10 and roll d10. (Alternatively, just use a d6 and reroll any 6's). Six targets with d6. 7, 8, and 9 can probably be handled with a d10 and just rerolling numbers that are too high.

Although, concerning things like Der Freishutz (sp) SS, and Dub Rido's skill... That's a lot harder to emulate with dice. There's always d% style, but might involve a lot of rerolling.

Course, nobody is saying there wouldn't be some sort of device available for purchase that can do all of that and more >.>


Also, about set phases and double-faced cards... Well, the entire file needs to be concealed from the opponent anyways, but still accessible to the owner. So, you can literally use a big file or binder to store them all in. The top cover will have a hole in it, and some kind of sliding mechanism built on the inside of the cover. To "set" cards, stick it into the sliding mechanism and close the file. Then, at the same time, both players use the slider to move their cards into view at the same time. >.> Maybe. It could work.
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Re: Store Suggestions

Postby garcia1000 » Thu Mar 04, 2010 9:58 pm

Man, just try running a Galdirea file...
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Re: Store Suggestions

Postby crimsonshade » Fri Mar 05, 2010 5:55 am

Otonashi wrote:Although, concerning things like Der Freishutz (sp) SS, and Dub Rido's skill... That's a lot harder to emulate with dice. There's always d% style, but might involve a lot of rerolling.


Hmm, that is true... not sure what d% style means, but I suppose for the DF SS you could just roll once for each digit (d6 for tens, d10 for ones). Same applies to other similar abilities
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Re: Store Suggestions

Postby Otonashi » Fri Mar 05, 2010 3:14 pm

joshisawesum wrote:
Otonashi wrote:Although, concerning things like Der Freishutz (sp) SS, and Dub Rido's skill... That's a lot harder to emulate with dice. There's always d% style, but might involve a lot of rerolling.


Hmm, that is true... not sure what d% style means, but I suppose for the DF SS you could just roll once for each digit (d6 for tens, d10 for ones). Same applies to other similar abilities


d% is a term where either A. You roll a 100 sided die (Those tend to be comically big and therefore not used often) or B. You roll two 10 sided die. Each 10 sided die represents a digit of the number, but the 10's on each die are treated as 0's instead. You declare which die represents which digit before you roll. This way, you can roll any number between 0 and 99 (But most people treat rolling double 0's as being 100 instead, making the range from 1-100.). So yeah, you were thinking along the right lines when you mentioned rolling for each digit.

It's a term I picked up from DnD, really. Along with all of the other die notations I've used.
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