shyster wrote:The other thing to consider in regards to magic is that cards have a limited life, in the sense that after three or four expansion packs come out, the older cards are no longer tournament legal cards. Which means they are worth more while they are still valuable to pros but worthless once their legal use is over. This of course disregards collectors for the time being, since people are still paying outrageous prices for black lotus.
Well there are multiple formats actually, I, for instance, play type 1.5 where many of the truly ridiculous cards are still banned but cards never cycle out like they do in type 2. There are also still players who play type 1 where almost everything legal including black lotus.
Alteils cards (and thus packs) will always have less value then magic cards, for many of the reasons listed but probably the biggest reason is simply that you can't trade or sell specific cards so cards have no resale value. For many players of real card games they justify their spending on their hobby by saying that buying cards is an investment and should they ever lose interest in the game or need money they can always sell off cards. Alteil doesn't not allow this, other then possibly selling your account (which I believe is probably not allowed), any money you invest in the game is forever gone with absolutely no potential monetary return on investment. This more then anything else truly makes it hard to spend on alteil. Not just when compared with other card games, but with any games period, if I say bought a video game I always have the potential to sell it on ebay or trade it in to a game stop once I've beaten it and grown tired of it.
Because of this fact, alteil cards effectively cost you much more then they let on (or perhaps you could say real cards or games cost you less). With 2 packs of magic I might pull 1 decently desired uncommon in one pack and one decently desired rare in the other. When I finally quit the game I can sell those cards and while I won't probably get all my money back (unless I'm willing to wait a long time for the perfect deal to come up), on average I'll probably end up getting atleast half of it back. So that 4 bucks for 10 cards actually proved to be more like 2 bucks for 10 cards.
Its also worth noting that Magic the gathering didn't always cost as much as they do now, they're prices have gone up as they've established themselves. Now a days you can buy cards and KNOW you'll be able to find other players to play with or sell your cards too, that wasn't the case when the game was still young. This is also something going against alteil right now. Its not yet established, finding opponents is hard and theres no telling if the game will survive long term. If the game dies a year from now those cards you bought went from only having virtual value to having literally no value.
For these reasons I don't think its unreasonable for players to expect the initial prices to be lower then they currently are. As the game establishes itself I can understand the prices going up, but right now your taking a big risk with purchases and it takes quite a bit of money to really get something for your money (a pack may only cost 1.50 but you really need atleast 2-3 copies of a unit to use it and its even harder to make use of cards that aren't from your initial starter so it can take quite alot of packs before you actually get to use any of the cards you bought).
Getting back to the initial topic, I do think having both a 30 gran and a 10 gran lottery would be a good thing even with our limited 1 and 2 star card pool. I also think there should be gran given out for games played in the 10+ arena (not wins or losses but simply for playing games, possibly with the clause that you don't give up or that the game lasts at least 5 turns or something) to encourage people to keep playing even if they're losing in those arenas, and of course I think the game would be greatly improved with a buying/selling/trading system but that atleast has been stated will never be happening so its kind of pointless to keep bringing up.
The bunnies of Lavato have special abilities, like 'Action Skill: Make Carrot Disappear.'