Please list your Problems/Solutions/Ideas to Make Alteil an even more incredible game!
Problems + Solutions
I. Problems I’ve encountered playing Alteil:
A. Cost - 2100 Gran for a box. $50 for 6000 Gran. So if you really want 3 of that four or five star card… that’s 3 x 2100 Gran = 6300 Gran for 3 “chances” at getting that card.
After spending nearly $500 I still am still missing 3 of specific cards I want (or only have one of a great card I'd love to put into my deck... but usually just 1 a deck does not make). Owch. Consideration: For the same price I could buy various online game collector’s editions and pay for 2-3 years of playtime. Or buy 8-10+ boxes of various card games... I love Alteil... but don't want to find myself in money-trouble.
B. Losing Interest: I’ve spoken with several players who are losing interest at level 10 (once they leave the 1-9 arena) if they don’t put in lots of $. It seems to have become more prevalent with the new card set – allowing the new cards (with lots of “synergy” with current cards) to crush the starter decks.
C. Low player counts. Even with the new series and PAX… I still have to see the level 1-9 area reach above 40-50 and the 10+ area to reach above 35+
D. Low Interaction: Maybe 1 out of 10 battles the conversation ends up being more than 2-3 lines.
A, B, C & D all tie directly into each other.
Goals: Increase the value of your cards. Increase Interest. Increase Player Count. Increase Interaction. (Increasing ANY of these will have an effect on the others!)
Possible Solutions:
1. Limited Trading 2. Spreading the Word 3. Guild Trading 4. Auto-Rare counter. 5. More More More Tournaments
1. Limited Trading – the key word being “Limited”. Goal: Increase Interaction.
-Only allow trading at level 10 and above. Learning + Winning in the Level 1-9 arena is addictive. Give those with the starter decks another reason to begin investing.
-Allow a limited amount of trades per day. Start with 3 and see how that goes.
-Allow trades only up/down 2 star levels – based on recycling level. For example… one 5 star = two 4 stars OR ten 3 stars. This would mean that people who buy their first box may get (GASP) NINE more cards (good 3 stars even!) for just their 5 star.
-Starter Cards (yellow-green shield) and Special Set Cards (For example EX – Angels) may NOT be traded. This is because they are not “randomly” provided.
-Let people list what they want for their cards. Make it as open as possible to help prevent scamming.
-Give trading a chance. Track it for a month. Let people know that if they find bugs/abuses… to let the staff know and be rewarded. Review it with players after a month to figure out whether to continue/change/scrap it.
2. Spreading the word – Pulling in friends. Goal: Increase player count. Increase Interest.
-Allow referrals. Provide four booster packs (two for referrer and two for referee) when the referral meets the following guidelines: Account active 1 month + Account makes it to level 10 + Different email address (baseline for all games) + New account makes at least 1 payment (All to help avoid Misuse). Why four packs? It’s a good reward for helping a friend learn and stay with the game. Plus the referee (with their 1st payment) will probably find themselves with at least 3 of some 1 star and 2 star cards… which will keep them trying out new decks and playing…
3. Guild Trading. Goal: Increase interaction.
-Allow “Bonus” trades that are allowed ONLY between fellow members of a guild. For starters… say 2 bonus trades per day. It makes being in a guild with good people that much more worthwhile.
-To prevent misuse (jumping from guild to guild)… if you leave a guild you are marked “guild-less” for 2 weeks and unable to join another guild. This would also make guild recruiting that much more valuable.
4. Auto-Rare Counter. Goal: Helping you get the cards you need.
-This idea could work without trading… (and maybe with)
Here’s how it works: If you have three of a 4-star or 5-star card… you will NOT get that card in NEW boxes/packs that you purchase.
That means that if you buy twenty-four boxes of Set 1 (eight five star cards x three = twenty-four cards total) … you are guaranteed to get a complete set (3) of each 5 star.
For example: 24 times 2100 Gran = 50400 Gran divided by 12000 Gran per $100 = $420 Dollars… and that’s just for Set #1. If someone decides to spend $420 dollars on Alteil, For what reason shouldn’t they have a complete set (3) of each of each 5 star of Set #1? Plus, $420 is only if they buy in lots of $50 (6000 Gran) or $100 (12000 Gran) AND if they put it all into boxes. It may be quite a bit more money if they bought lower Gran amounts and/or by the pack/lottery.
And Set #2 adds another eight 5-star cards…
If people are willing to invest $420 dollars… Do you see them leaving the game very quickly? (Even half that amount $210 is quite a bit in today’s economy!)
Once people get the complete set, they would start getting a fourth copy… which would be 300 Gran if they recycled… However recycling for that reason I don’t think would be worth the 2100 Gran initial investment (Someone want to try to calculate it out?)
As for the lottery... keep it random - because it is random!
5. More Tournaments with Larger payouts & Special Avatar items. Increase interest.
-Have more tournaments with larger payouts. It helps to break up the arena fighting.
-Give all those who enter tournaments special avatar items. For example: Perhaps a “tournament counter” that could be their background upper left hand corner? (If you have entered 2 tournaments so far – a highlighted Number 2 – As it increases (like # of consecutive wins) it would change into silver… gold… etc…)
-Have tournament records be a part of Izcer profiles.
-Give those who win/place in tournaments special Unique (to that tournament ONLY) cool-looking avatar items & backgrounds. Increase interest by having something to show off.
**Whew… initial brain-download completed.**
Once again… please list your ideas, thoughts, comments, suggestions, (even WTH?). Thanks for reading and the late-night battles!
Sincerely addicted,
Mirth



