Focus: Improving the Game We've grown to love....
Please list your Problems/Solutions/Ideas to Make Alteil an even more incredible game!
Problems + Solutions
I. Problems I’ve encountered playing Alteil:
A. Cost - 2100 Gran for a box. $50 for 6000 Gran. So if you really want 3 of that four or five star card… that’s 3 x 2100 Gran = 6300 Gran for 3 “chances” at getting that card.
After spending nearly $500 I still am still missing 3 of specific cards I want (or only have one of a great card I'd love to put into my deck... but usually just 1 a deck does not make). Owch. Consideration: For the same price I could buy various online game collector’s editions and pay for 2-3 years of playtime. Or buy 8-10+ boxes of various card games... I love Alteil... but don't want to find myself in money-trouble.
B. Losing Interest: I’ve spoken with several players who are losing interest at level 10 (once they leave the 1-9 arena) if they don’t put in lots of $. It seems to have become more prevalent with the new card set – allowing the new cards (with lots of “synergy” with current cards) to crush the starter decks.
C. Low player counts. Even with the new series and PAX… I still have to see the level 1-9 area reach above 40-50 and the 10+ area to reach above 35+
D. Low Interaction: Maybe 1 out of 10 battles the conversation ends up being more than 2-3 lines.
A, B, C & D all tie directly into each other.
Goals: Increase the value of your cards. Increase Interest. Increase Player Count. Increase Interaction. (Increasing ANY of these will have an effect on the others!)
1. Limited Trading 2. Spreading the Word 3. Guild Trading 4. Auto-Rare counter. 5. More More More Tournaments
1. Limited Trading – the key word being “Limited”. Goal: Increase Interaction.
-Only allow trading at level 10 and above. Learning + Winning in the Level 1-9 arena is addictive. Give those with the starter decks another reason to begin investing.
-Allow a limited amount of trades per day. Start with 3 and see how that goes.
-Allow trades only up/down 2 star levels – based on recycling level. For example… one 5 star = two 4 stars OR ten 3 stars. This would mean that people who buy their first box may get (GASP) NINE more cards (good 3 stars even!) for just their 5 star.
-Starter Cards (yellow-green shield) and Special Set Cards (For example EX – Angels) may NOT be traded. This is because they are not “randomly” provided.
-Let people list what they want for their cards. Make it as open as possible to help prevent scamming.
-Give trading a chance. Track it for a month. Let people know that if they find bugs/abuses… to let the staff know and be rewarded. Review it with players after a month to figure out whether to continue/change/scrap it.
2. Spreading the word – Pulling in friends. Goal: Increase player count. Increase Interest.
-Allow referrals. Provide four booster packs (two for referrer and two for referee) when the referral meets the following guidelines: Account active 1 month + Account makes it to level 10 + Different email address (baseline for all games) + New account makes at least 1 payment (All to help avoid Misuse). Why four packs? It’s a good reward for helping a friend learn and stay with the game. Plus the referee (with their 1st payment) will probably find themselves with at least 3 of some 1 star and 2 star cards… which will keep them trying out new decks and playing…
3. Guild Trading. Goal: Increase interaction.
-Allow “Bonus” trades that are allowed ONLY between fellow members of a guild. For starters… say 2 bonus trades per day. It makes being in a guild with good people that much more worthwhile.
-To prevent misuse (jumping from guild to guild)… if you leave a guild you are marked “guild-less” for 2 weeks and unable to join another guild. This would also make guild recruiting that much more valuable.
4. Auto-Rare Counter. Goal: Helping you get the cards you need.
-This idea could work without trading… (and maybe with)
Here’s how it works: If you have three of a 4-star or 5-star card… you will NOT get that card in NEW boxes/packs that you purchase.
That means that if you buy twenty-four boxes of Set 1 (eight five star cards x three = twenty-four cards total) … you are guaranteed to get a complete set (3) of each 5 star.
For example: 24 times 2100 Gran = 50400 Gran divided by 12000 Gran per $100 = $420 Dollars… and that’s just for Set #1. If someone decides to spend $420 dollars on Alteil, For what reason shouldn’t they have a complete set (3) of each of each 5 star of Set #1? Plus, $420 is only if they buy in lots of $50 (6000 Gran) or $100 (12000 Gran) AND if they put it all into boxes. It may be quite a bit more money if they bought lower Gran amounts and/or by the pack/lottery.
And Set #2 adds another eight 5-star cards…
If people are willing to invest $420 dollars… Do you see them leaving the game very quickly? (Even half that amount $210 is quite a bit in today’s economy!)
Once people get the complete set, they would start getting a fourth copy… which would be 300 Gran if they recycled… However recycling for that reason I don’t think would be worth the 2100 Gran initial investment (Someone want to try to calculate it out?)
As for the lottery... keep it random - because it is random!
5. More Tournaments with Larger payouts & Special Avatar items. Increase interest.
-Have more tournaments with larger payouts. It helps to break up the arena fighting.
-Give all those who enter tournaments special avatar items. For example: Perhaps a “tournament counter” that could be their background upper left hand corner? (If you have entered 2 tournaments so far – a highlighted Number 2 – As it increases (like # of consecutive wins) it would change into silver… gold… etc…)
-Have tournament records be a part of Izcer profiles.
-Give those who win/place in tournaments special Unique (to that tournament ONLY) cool-looking avatar items & backgrounds. Increase interest by having something to show off.
**Whew… initial brain-download completed.**
Once again… please list your ideas, thoughts, comments, suggestions, (even WTH?). Thanks for reading and the late-night battles!