Lateralus923 wrote:mpastirik wrote:Rework of the experience system, the only way to describe the current implementation is bad.
What do you think needs to be fixed? The rate at which levels are gained or the interval at which we're rewarded?
Well i would like it to feel more like experience, now you only get experience if you win(1 xp for loss) and you gain most experience in this game from loosing and observing a better opponent. I would like it to change a bit to take into account the length of the match, maybe the lps you managed to take down, modified by the lvl difference and maybe rp difference. Currently xp feel like RP, you only gain it from wins(ok you don't loose but still) and it can be really frustrating for a new player who comes into forlant and is happy if he can win one of 10 games. Sure most the time its an auto lvl up but this rate just doesn't feel right. If you gain some decent amount of xp even from a loss it will encourage players to play even if they arent winning it all and not just hit the give up button when the encounter a 2k RP monster in forlant. Maybe it will encourage some players to play files for fun in forlant not only those files that got the best win rate. It would take quite some tinkering to find out a formula that will work right and maybe need some adjustments to the xp needed for lvls but this is the change that i would appreciate the most.