Sprint #4 - A new type of shiny

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Re: Sprint #4 - A new type of shiny

Postby MysteryMan » Fri Jan 11, 2013 9:39 pm

Callonia wrote:Any estimates on when battle save replay d/c bug will be fixed?

Cuz this time i miss out on beating midred with lvl 3 solar kingdom rush save.


Did you submit a ticket? To be honest most of the disconnect bugs will be fixed when we move over to HTML5
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Re: Sprint #4 - A new type of shiny

Postby MysteryMan » Fri Jan 11, 2013 9:40 pm

Threw together a proof of concept site - http://alteil.apphb.com/ (defaults to Game Info if you aren't logged in, news to keep you informed if you are)

Very much an unfinished work in progress. Some of the images are placeholders as are the videos.
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Re: Sprint #4 - A new type of shiny

Postby Callonia » Sat Jan 12, 2013 12:46 am

MysteryMan wrote:
Callonia wrote:Any estimates on when battle save replay d/c bug will be fixed?

Cuz this time i miss out on beating midred with lvl 3 solar kingdom rush save.


Did you submit a ticket? To be honest most of the disconnect bugs will be fixed when we move over to HTML5


I think i submitted 1 ticket about it few months ago and ah okay thanks.

Edit: I thought gaieshart was gonna bite my head off. Its nice to see his face upclose for once cuz card not that detailed xD
Last edited by Callonia on Sat Jan 12, 2013 12:55 am, edited 1 time in total.
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Re: Sprint #4 - A new type of shiny

Postby CainHyde » Sat Jan 12, 2013 12:50 am

Look great! :D
"Humans fall to corruption.
So too do saints and heroes.
There is no stopping it.
That in itself is salvation."
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Re: Sprint #4 - A new type of shiny

Postby Icyman2 » Sat Jan 12, 2013 2:48 am

you made the trello board private

on the new site, "see gameplay" looks like "bee gameplay"
image partially blocked off
that play for free button is tacky. otherwise it looks great.
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Re: Sprint #4 - A new type of shiny

Postby MysteryMan » Sat Jan 12, 2013 12:40 pm

Icyman2 wrote:you made the trello board private

on the new site, "see gameplay" looks like "bee gameplay"
image partially blocked off
that play for free button is tacky. otherwise it looks great.


I'm still fiddling around with some ideas.

- This is the high res version. Lower res versions to come.
- The boxes on the bottom will still be tweaked a bit to look nicer
- The free play button is a placeholder
- I'm thinking of having the right menu button say "collapse" to change the header to a dropdown style menu. If this is done the last menu item will turn into "expand" to put it back. This will give more real estate when appropriate
- I'm going to have a login/password box on the top right of the page next to facebook/google+/etc icons. And a register button. When a user logs in it'll change to a logout button and gmail/facebook style chat. Chat can be expanded into windows like this or collased back into facebook/gmail style chat.
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Re: Sprint #4 - A new type of shiny

Postby hexagram » Sat Jan 12, 2013 12:48 pm

Where can we find out how long premium lasts. Used to be in cashier but with the new cashier no longer there?
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'Don't worry be happy' Bob Marley
Too much negatively be happy and :)

Also new guys Worthings starter replays Remember use starter switcher at lvl10 to get all 4 starters

free player till level 190. If I can do it so can you.
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Re: Sprint #4 - A new type of shiny

Postby MysteryMan » Sun Jan 13, 2013 2:10 pm

hexagram wrote:Where can we find out how long premium lasts. Used to be in cashier but with the new cashier no longer there?


This should be readily visible from the MyIczer page.
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Re: Sprint #4 - A new type of shiny

Postby Callonia » Sun Jan 13, 2013 3:21 pm

hexagram wrote:Where can we find out how long premium lasts. Used to be in cashier but with the new cashier no longer there?


Actually you can check your current premium status by going to My Iczer page the one that shows up when you login. Look at bottom right corner for Premium status. Click it.

But if you wanna see how much months of premies for $$$ go to cashier and click the money thingie for the drop down to appear to list all values. 10$ for a month, etc.
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Re: Sprint #4 - A new type of shiny

Postby MysteryMan » Sun Jan 13, 2013 11:18 pm

To set expectations in regards to development -
Monday, Tuesday, Wed = maintenance stuff (like fixing underdog)
Thursday, Friday, Sat, Sun = new development (like chat and the new card list)

To reiterate, new development has as substantially faster pace than maintenance/fixing old code
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