Anima13 wrote:- the early game is absolute challenging and decisional to the whole game. On one side I have to build up fast enough sp so I can put out the initial anti field to my opponents deck, on the other side I can't let my field empty else my opponent start to izer like crazy and I lost. But if I field something to protect my lp I postpone my antifield and that can make me loose the game too.
This problem happens to every big decks, that's why there is usually a mid or low lv unit that drops during that time to help in some way. Of course that is situational, and sometimes you won't/don't need to field said unit, but that's why they are usually only single copies in a big deck.
This is usually referred to as sp banking, they are temporary placeholders for sp so you don't get sp drained by wrath/Zu/succubus/etc. (Really, you can sp bank with any unit, but this post is telling you WHY some units do this better than others)
Unfortunately there isn't a low lv unit in Falkow that is like EX Merc Girl or EX Ellie, so tough luck and we'll move on to mid lv units.
For example, Night Wing Wyvern, Living Armor and in big lawtia, Sakura in big red. (Not familiar with Big Refess, so I'm leaving it out)
Those work because
1) They already did their job on their Open skill or Close skill for Living Armor, point is, the skill is almost guaranteed.
2) They leave a body on the field to protect your LP
3) Yes, they might lock your sp temporarily, but they'll die soon and give that sp back, you will lose 1LP, but you were going to lose it anyway if they Iczer.
4) If your opponent don't want to give you that sp back and doesn't attack those units, then that's groovy too because now you won't lose any LP at all.
For Falkow, I think the one that fits this bill would be Faytis or Lightning Wyvern. Strike Wyvern kinda works, but I'd prefer Lightning over Strike. (Roc fits this as well, but lets forget him, he sucks)
There are also SP banks that deals with sp genas well
They are Ancient Zombie lord and for lawtia and Giant Anaconda for Gowen.
But they are kinda of outdated now because Night wing and Sakura is usually preferred, simply because hindering your opponent is generally much better than boosting yourself in most cases. But nonetheless, these 2 units are still there if the need arises. However I can't think of one that fits this bill exactly for Falkow atm, the only one I can think of is Catherina, but she only fits slightly because shes an opening unit, not a turn 4-5 unit.
If you don't want such a passive approach and want to give more pressure in the early game, you could use some strikers too (Usually single copy, but not necessarily).
Such as Phimilliar for Lawtia, Volcano Wyvern(He kinda fits), sometimes Bringer(yes, bringer) for gowen.
I think For Falkow, it might be Mikasha. Lightning Wyvern overlaps here as well.
I wouldn't worry about the self grim bane on Mikasha much because well, if she gets her turn, you're most likely going to kill 2 units. If she didn't get her turn, well hopefully she tanked at least 2 hits with her 50hp and 10df, and that possibly means you saved 1lp, plus she didn't grim bane you.
The point is, the unit you drop needs to either be fast/study (so it can go before your opponent's field of 2-4 units, or live till its turn) or it has to have a worthwhile open/start/close skill (which are usually guaranteed to activate). Because said unit is going to be a sacrificial unit, it is just a stepping stone, it WILL die so it must do its job before dying or while dying.
Also, obviously you'll need to pad your LP to anticipate the Lp losses, but I don't want to make this post any longer, the idea is 2LP SS with good effects that would always work even when iczered. (Dub Rido over Mizett, consistency over chance)
Verlaat, Dub Rido, Lria just to name a few.
And a couple of 3LPs of your choice, of course pick something 'not as bad' for these. Death Dragon / Zangadylan gets a mention here, hes a gamble, but could win you games and (imo)rarely make you lose games. Again, up to you.
Hope this helps