kirk22 wrote:Make it so you lose 100 RP for quitting before turn 10 or lower the amount of turns needed to complete an event requirement 5 turns. Personally, I'd prefer a lowered turn requirement.
Teehee, all the rp in the world doesn't matter to me. Its all luck based in alteil. RP means squat in alteil.
I love it when I make a good file and play seriously. My luck becomes consistent. I know of quite a few players who have "consistent luck." Like Les Claypool, the lead singer and base guitarist of Primus says in one of his songs, "I can play my bass for you... is it luck?"
I can only assume that your stunted understanding of the game and limited comprehension of what's actually happening each turn suggest that you actually believe that alteil is all luck.
Good luck with that...
Callonia wrote:Don't care, if i don't feel like it, i quit on you on turn 0. There' nothing u can do about it unless u somehow get a gun pointed at my head.
I love the obvious hypocrasy of those who cry out for improvements in game then admit they are part of the problem. I can just imagine you in a casual arena. You would still rage quit on any given turn, but justify it with, "STFU, it costs me nothing to quit and you had nothing to gain from winning anyway..."
Where would we be without you?