The project was started back in December when Shirozaki had the idea to make an Alteil-based Fire Emblem hack. Such things happened, and 120, ghin, and I were forced onto the development team.
Initially, the project was a ROM hack, but due to the limitations of the system mostly because our coder didn't want to deal with assembly hacking, Alteil FE now uses the FEXP engine in RPG Maker XP.




What We Need:
Coders:
wakka9ca was an invaluable addition to our team, but he has requested for more coding manpower, especially since he'll be away for a while until mid-February.
So yeah, we still need more coders. Preferably with experience in RPG Maker XP and/or Ruby and/or C. But experience isn't exactly necessary if you're willing to spend long hours deciphering thousands of lines of code through trial/error.
Spriters:
There are a LOT of characters in Alteil, which means that we'll need a lot of sprites. There are currently three, maybe four spriters on the team, but it would really speed things up if we had more.
Spriting involves making character portraits (from scratch, but we will use splices/recolors if we need to), map icons, weapon icons, various other sorts of icons, and battle animations.
Consistency in style is very important here. Note that there is a very limited number of pixels available for battle sprites, so things tend to get to looking really messy, really fast, if the spriting is not done properly.
CG/Concept Illustrators:
Basically, you just need to be able to draw well.
Composers:
Music etc. There is no technical limit on format; we could insert 18 minute long 320kb/s .mp3s if we wanted to.
The composer must have experience in music production. We're looking for music that will suit the environment of the game, though if it's well-done, pretty much anything at this point will suit the environment of the game. Higher-quality remixes of Alteil themes will be accepted.
Misc:
Anyone who has any in-depth information regarding Alteil lore, especially JP.
Anyone who can translate Japanese.
Anyone who is willing to help with the handling of the engine, sprite insertion, customization, etc.
Anyone who is willing to edit sprites for consistency.
Anyone who can run a SVN server.
Actually, we're looking for pretty much anyone who is willing to help.
Note, however, that this is a very large project that may take a very long time to complete. You are expected to remain committed to the project, but you are, of course, free to work at any pace that is most comfortable to you.
Oh, I should probably mention that the weapon icons in the screenshots were designed by LordGlenn. We're using them as placeholders for testing until we get around to making our own weapon icons.
Recruits:
fargone (writer/editor)
monkeysmiles (story director/writer)
Halcyon (writer/story director)
Icyman2 (spriter/coder)
ChiYoung
GuilleumeFG
Nehless?
Current Team:
developer: Teru
lead programmer: wakka9ca
story director/spriter: Shirozaki
spriter: ghin
spriter: angelspawns
lead CG/concept illustrator: Ethikx
intern: 2xDouble30 (MIA)







