FALKOW STARTER

Soul Lineup LP7 (+1=8):
1LP Battle Priest of True God Church 1LP: SP+2
1LP Shrine Knight of Ishtar: 2 friendly units get MAXHP+30 and are fully healed
1LP Packleader Wyvern: Select 1 disengaged enemy unit and deal dmg=chosen unit LVx30
1LP Wandering Gunslinger: Select 3 enemy unit and engaged them for 1 turn. Do dmg=unit LVx10 to 1 random disengaged unit.
3LP Seasky Wyvern: You get 0SP at the beginning of next turn instead of 2.
Units:
3x LV2 Flying Soldier of Regus (1-star)
3x LV2 Crystal Lancer of Regus (2-star)
3x LV2 Sorcerer Acolyte of Regus (1-star)
3x LV2 Lightning Archer of Regus (1-star)
3x LV3 Lady Cavalry of Regus (2-star)
3x LV3 Crystal Knight of Regus (1-star)
3x LV3 Mermaid Soldier of Regus (1-star)
Character:
2x LV2 Cursed Spear Contractor / Anri (3-star)
Grimoire:
1x LV2 Water Armor (3-star)
1x LV2 Aerial Reinforcements (2-star)
Flying Soldier of Regus
1-star

Wizard Kingdom / Sorcerer
LV:02 LP:02 HP:30 AT:20 DF:00 AGI:03 RNG:03
Soul [0sp]: Move enemy units from [area: 1-2-3] to [area: 7-8-9], and from [area: 7-8-9] to [area: 1-2-3]
Start[0sp]: Select 1 friendly unit other than this one. That unit gets AGI+1/RNG+1 for this turn
Action[1sp]: Increase your SP by [1->2]
Sorcerer Acolyte of Regus
1-star

Wizard Kingdom / Warrior
LV:02 LP:01 HP:20 AT:00 DF:00 AGI:03 RNG:01
Soul [0sp]: All enemy units get MAXHP = 50% MAXHP
Rank up[0sp][FalkowLV5]: HP+10
Action[1sp]: Select 1 random enemy units within range and do dmg=AT and that unit get RNG-1 for this turn
Auto[0sp]: This unit gets AT=AGIx10
Crystal Lancer of Regus
2-star

Wizard Kingdom / Knight Templar
LV:02 LP:01 HP:20 AT:20 DF:00 AGI:03 RNG:02
Soul [0sp]: Falkow LV=3
Trait [0sp]: This unit cost 0sp to revive
Trait[0sp]: When this unit executes an attack action, select 1 enemy unit within range and do dmg=AT
Action[0sp][crystal wave skill]: Select X random friendly Knight Templar units and they get AT+10/AGI+1. X is the number of times [crystal wave] skills activated this turn.
Lightning Archer of Regus
1-star

Wizard Kingdom / Warrior
LV:02 LP:01 HP:30 AT:30 DF:00 AGI:01 RNG:03
Soul [0sp]: Enemy units in 1 random column are engaged for the next 3 turns
Rank up [0sp][FalkowLV4]: HP+10
Action [1sp]: Do dmg=AT to all disengaged enemy units
Cursed Lance Contractor/ Anri
3-star

Wizard Kingdom / Warrior [Character]
LV:02 LP:01 HP:20 AT:20 DF:00 AGI:03 RNG:02
Soul[0sp]: Do dmg=30 to X random disengaged enemy units. X is the number of "Light crystal" you have.
Rankup[0sp][FalkowLV5]: HP+10/AT+10
Start[0sp]: Select 1 friendly unit LV2 or lower other than this unit. That unit get AGI+1
Action[0sp]: Do dmg=AT+AGIx5 to X number of random enemy units. X is your SP. Set your SP to 0.
Lady Cavalry of Regus
2-star

Wizard Kingdom / Knight
LV:03 LP:01 HP:20 AT:40 DF:00 AGI:04 RNG:01
Soul [0sp]: Select 1 friendly unit. Then, do dmg=chosen unit's AGIx15 to 1 column of enemy units
Auto [0sp]: This unit cannot be hit by an attack action
Counter [0sp]: This unit gets RNG=0 (skill is called "fall from horse")
Crystal Knight of Regus
1-star

LV:03 LP:03 HP:50 AT:30 DF:00 AGI:03 RNG:01
Wizard Kingdom / Knight Templar
Soul[0sp]: Engage all friendly units for 1 turn
Trait[0sp]: When this unit executes an attack action, select 1 enemy unit within RNG and do dmg=AT
Action[1sp][crystal wave]: Do dmg=AT to X random enemy units. X is the number of times [crystal wave] skills activated this turn.
Mermaid Soldier of Regus
1-star

LV:03 LP:02 HP:60 AT:20 DF:00 AGI:02 RNG:03
Wizard Kingdom / Warrior
Soul [0sp]: 1 enemy unit get HP=40/AT=30/DF=0/AGI=3/RNG=1
Open[0sp]: Target unit gets AGI+2. Target unit get RNG+1
Action[1sp]: Do dmg=AT+AGIx10 to 1 random enemy unit within range
Water Armor
3-star

LV2 grimoire
All friendly wizard kingdom units cannot be hit by an attack option this turn
Aerial Reinforcements
2-star

LV2 grimoire
2 friendly unit get AGI+2. All friendly units get AT+10 for this turn