Alteil 2 (JP)

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Alteil 2 (JP)

Postby wakka9ca » Thu Feb 23, 2012 1:01 pm

NEW!!! 2012-04-03 Thanks to the hard work of Amevarashi, the card database in English can partially be accessed through the following website:
http://alteil2db.elementfx.com/index.php
Please contribute if you can!!

Because of all this negativity around the forums these days, time to add something more constructive...

Here I will start to post the Alteil 2 (JP) starters that I translate on a whim (15 minutes job so there are are grammar/syntax errors but should not be any gameplay mechanism errors). Most of the translation are actually located inside Circle guild forums and accessible to our members who set up Alteil JP accounts for a change. However, it's time to start opening some of the information vault to the general public.

Starting with Falkow starter, the first starter I posted in guild forums due to our guild being a Falkow-centric guild (not really true...).

So discuss and compare to see how Alteil Jp actually works.

Note: This thread is for ALTEIL 2 not ALTEIL 1 JP. I will create another thread for Alteil 1 in the future. However, Alteil 1 is mostly dead in JP and the cards are used mostly in Lavato Heroes instead. So I'll put priority on Alteil 2.

Starter prebuilts (50gran for shielded version (0 recycle value), 1000 gran for regular version)
Refess Starter
Lawtia Starter
Gowen Starter
Falkow Starter

Dragon Emperor prebuilts (3500 gran, retired)
Fury of the Flame Emperor
King of the Sea

Non-starter prebuilts (2000 gran)
Lawtia

Some JP Miku's (A2)
Miku/Diva
Last edited by wakka9ca on Tue Apr 03, 2012 8:31 pm, edited 11 times in total.
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Re: Alteil 2 (JP) Starters

Postby wakka9ca » Thu Feb 23, 2012 1:03 pm

FALKOW STARTER

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Soul Lineup LP7 (+1=8):
1LP Battle Priest of True God Church 1LP: SP+2
1LP Shrine Knight of Ishtar: 2 friendly units get MAXHP+30 and are fully healed
1LP Packleader Wyvern: Select 1 disengaged enemy unit and deal dmg=chosen unit LVx30
1LP Wandering Gunslinger: Select 3 enemy unit and engaged them for 1 turn. Do dmg=unit LVx10 to 1 random disengaged unit.
3LP Seasky Wyvern: You get 0SP at the beginning of next turn instead of 2.

Units:
3x LV2 Flying Soldier of Regus (1-star)
3x LV2 Crystal Lancer of Regus (2-star)
3x LV2 Sorcerer Acolyte of Regus (1-star)
3x LV2 Lightning Archer of Regus (1-star)
3x LV3 Lady Cavalry of Regus (2-star)
3x LV3 Crystal Knight of Regus (1-star)
3x LV3 Mermaid Soldier of Regus (1-star)

Character:
2x LV2 Cursed Spear Contractor / Anri (3-star)

Grimoire:
1x LV2 Water Armor (3-star)
1x LV2 Aerial Reinforcements (2-star)

Flying Soldier of Regus
1-star
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Wizard Kingdom / Sorcerer
LV:02 LP:02 HP:30 AT:20 DF:00 AGI:03 RNG:03
Soul [0sp]: Move enemy units from [area: 1-2-3] to [area: 7-8-9], and from [area: 7-8-9] to [area: 1-2-3]
Start[0sp]: Select 1 friendly unit other than this one. That unit gets AGI+1/RNG+1 for this turn
Action[1sp]: Increase your SP by [1->2]

Sorcerer Acolyte of Regus
1-star
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Wizard Kingdom / Warrior
LV:02 LP:01 HP:20 AT:00 DF:00 AGI:03 RNG:01
Soul [0sp]: All enemy units get MAXHP = 50% MAXHP
Rank up[0sp][FalkowLV5]: HP+10
Action[1sp]: Select 1 random enemy units within range and do dmg=AT and that unit get RNG-1 for this turn
Auto[0sp]: This unit gets AT=AGIx10

Crystal Lancer of Regus
2-star
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Wizard Kingdom / Knight Templar
LV:02 LP:01 HP:20 AT:20 DF:00 AGI:03 RNG:02
Soul [0sp]: Falkow LV=3
Trait [0sp]: This unit cost 0sp to revive
Trait[0sp]: When this unit executes an attack action, select 1 enemy unit within range and do dmg=AT
Action[0sp][crystal wave skill]: Select X random friendly Knight Templar units and they get AT+10/AGI+1. X is the number of times [crystal wave] skills activated this turn.

Lightning Archer of Regus
1-star
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Wizard Kingdom / Warrior
LV:02 LP:01 HP:30 AT:30 DF:00 AGI:01 RNG:03
Soul [0sp]: Enemy units in 1 random column are engaged for the next 3 turns
Rank up [0sp][FalkowLV4]: HP+10
Action [1sp]: Do dmg=AT to all disengaged enemy units

Cursed Lance Contractor/ Anri
3-star
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Wizard Kingdom / Warrior [Character]
LV:02 LP:01 HP:20 AT:20 DF:00 AGI:03 RNG:02
Soul[0sp]: Do dmg=30 to X random disengaged enemy units. X is the number of "Light crystal" you have.
Rankup[0sp][FalkowLV5]: HP+10/AT+10
Start[0sp]: Select 1 friendly unit LV2 or lower other than this unit. That unit get AGI+1
Action[0sp]: Do dmg=AT+AGIx5 to X number of random enemy units. X is your SP. Set your SP to 0.

Lady Cavalry of Regus
2-star
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Wizard Kingdom / Knight
LV:03 LP:01 HP:20 AT:40 DF:00 AGI:04 RNG:01
Soul [0sp]: Select 1 friendly unit. Then, do dmg=chosen unit's AGIx15 to 1 column of enemy units
Auto [0sp]: This unit cannot be hit by an attack action
Counter [0sp]: This unit gets RNG=0 (skill is called "fall from horse")

Crystal Knight of Regus
1-star
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LV:03 LP:03 HP:50 AT:30 DF:00 AGI:03 RNG:01
Wizard Kingdom / Knight Templar
Soul[0sp]: Engage all friendly units for 1 turn
Trait[0sp]: When this unit executes an attack action, select 1 enemy unit within RNG and do dmg=AT
Action[1sp][crystal wave]: Do dmg=AT to X random enemy units. X is the number of times [crystal wave] skills activated this turn.

Mermaid Soldier of Regus
1-star
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LV:03 LP:02 HP:60 AT:20 DF:00 AGI:02 RNG:03
Wizard Kingdom / Warrior
Soul [0sp]: 1 enemy unit get HP=40/AT=30/DF=0/AGI=3/RNG=1
Open[0sp]: Target unit gets AGI+2. Target unit get RNG+1
Action[1sp]: Do dmg=AT+AGIx10 to 1 random enemy unit within range

Water Armor
3-star
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LV2 grimoire
All friendly wizard kingdom units cannot be hit by an attack option this turn

Aerial Reinforcements
2-star
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LV2 grimoire
2 friendly unit get AGI+2. All friendly units get AT+10 for this turn
Last edited by wakka9ca on Sun Feb 26, 2012 11:02 am, edited 3 times in total.
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Re: Alteil 2 (JP) Starters

Postby wakka9ca » Thu Feb 23, 2012 1:03 pm

LAWTIA STARTER

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Soul Lineup LP7 (+1=8):
1LP Pixy Orderly: SP+2
1LP Crocodile Knight: Deal to 2 disengaged enemy unit dmg=their AGIx10
1LP Packleader Wyvern: Select 1 disengaged enemy unit and deal dmg=chosen unit LVx30
1LP Dolphin Rider: 1 enemy unit get HP=20/AT=20/DF=0/AGI=2/RNG=1
3LP Lurking Demon Eye: You get 0SP at the beginning of next turn instead of 2.

Units:
3x LV2 Witch Spectre (1-star)
3x LV2 Fierce Swordswoman of Crest (1-star)
3x LV2 Battalion of Crest (2-star)
3x LV2 Magic Doll -Advisor (1-star)
3x LV2 Black Knight of Crest (1-star)
3x LV2 Magic Doll -Sylpheed (1-star)
2x LV3 Magic Doll -Dragon Buster (2-star)

Character:
2x LV4 Guardian Knight / Carla (3-star)

Grimoire:
1x LV2 Grim Scene (3-star)
2x LV1 Revelations from the Dark (1-star)

Witch Spectre
1-star
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- / Sorcerer
LV:02 LP:01 HP:30 AT:20 DF:00 AGI:02 RNG:03
Soul [0sp]: 1 random enemy unit get AT=0/DF=0/AGI=0
Open [0sp]: Battlefield time switches to Night
Action [1sp]: Increase SP by [1->2]

Fierce Swordswoman of Crest
1-star
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Duchy of Crest / Warrior
LV:02 LP:01 HP:40 AT:20 DF:00 AGI:02 RNG:01
Soul [0sp]: Enemy units with DF1 or higher get HP-60
Start [0sp]: Select 1 friendly duchy of crest unit and give it AT+20 for this turn
Action [2sp]: Do HP-AT to all units in 1 random enemy row within range

Battalion of Crest
2-star
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Duchy of Crest / Knight
LV:02 LP:01 HP:20 AT:20 DF:00 AGI:03 RNG:02
Soul [0sp]: 1 friendly unit get AT+30/AGI+2. 1 enemy unit get AGI-2
Start [0sp]: The units in front, right and left of this unit get AT+10 for this turn
Action [1sp]: 1 random enemy unit within range get HP-[AT+10]

Magic Doll -Advisor
1-star
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Magic Doll / Sorcerer
LV:02 LP:02 HP:20 AT:20 DF:00 AGI:03 RNG:03
Soul [0sp]: All units loses [Oracle] status and fully recover HP
Start[0sp][conditional=Oracle]: All friendly units get AT+10/AGI+1 this turn
Action [1sp]: 1 friendly Magic doll other than this unit get HP=0. 1 random enemy unit get HP-[AT of first selected unit+20]

Black Knight of Crest
1-star
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Duchy of Crest / Knight
LV:02 LP:02 HP:20 AT:30 DF:00 AGI:02 RNG:03
Soul [0sp]: 2 random friendly unit get DF=X, where X is the number of [light crystal] you have.
Auto [0sp][conditional=Oracle]: All units in the same column as 1 random enemy unit within range get HP-AT
Action [1sp]: All units in the same column as 1 random enemy unit within range get HP-AT

Magic Doll -Sylpheed
1-star
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Magic Doll / Sorcerer
LV:02 LP:01 HP:20 AT:20 DF:00 AGI:04 RNG:03
Soul [0sp]: Do dmg=target's AT-10 to target enemy unit
Close [0sp]: 1 friendly unit gets AGI+2

Magic Doll -Dragon Buster
2-star
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Magic Doll / Warrior
LV:03 LP:01 HP:100 AT:30 DF:10 AGI:01 RNG:01
Soul [2sp]: Send 1 random dragon kin unit to the cemetery
Close [0sp]: Send this unit directly to cemetery

Guardian Knight / Carla
3-star
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- / Warrior
LV:04 LP:03 HP:60 AT:40 DF:05 AGI:04 RNG:01
Soul [0sp]: Send 3 random character cards from your file to the cemetery
Trait [0sp]: When this unit executes an attack action, do dmg=AT to 1 random enemy unit within range. If that unit is HP0 or less, this unit gets DF+5
Close[0sp]: 1 friendly unit other than this unit get DF+this unit's DF

Grimoire

Grim Scene
3-star
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LV2 grimoire
Open [0sp]: 1 unit get Lv/AT/DF/AGI restored to original value
Open [0sp]: All friendly Lawtia units get "Oracle" status

Revelations from the Dark
1-star
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Lv1 grimoire
All Lawtia units get "oracle" status. Increase your SP by 1.
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Re: Alteil 2 (JP) Starters

Postby wakka9ca » Thu Feb 23, 2012 1:04 pm

Refess Starter

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Soul Lineup LP7 (+1=8):
1LP Pixy Orderly: SP+2
1LP Folrart Guardian: Change battletime to morning, all friendly units get AT+10/DF+10 and recover all HP.
1LP Packleader Wyvern: Select 1 disengaged enemy unit and deal dmg=chosen unit LVx30
1LP Lionhead Barbarian: 2 disengaged enemy units get dmg=SPx5
3LP Spiked Beast: You get 0SP at the beginning of next turn instead of 2.

Units:
3x LV2 Baby Pheonix (1-star)
3x LV2 Church Priestess (1-star)
3x LV2 Swordswoman of Mind's Eye (2-star)
3x LV2 Condemning Girl Acolyte (1-star)
3x LV3 Folrart Unicorn Knight (2-star)
3x LV3 Folrart Holy Warrior (1-star)
3x LV3 Folrart Bunshin Soldier (2-star)

Character:
2x LV3 Holy Light Commander / Lapierre (3-star)
1x LV3 Witch of Miracles / Rozanna (3-star)

Grimoire:
1x LV2 Form of Light (2-star)

Baby Phoenix
1-star
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- / Monster
LV:02 LP:01 HP:60 AT:30 DF:00 AGI:02 RNG:01
Soul [0sp]: Send 1 enemy lawtia unit into the cemetery
Start [0sp][battletime=morning]: All friendly units get DF+10 for this turn
Auto [0sp][battletime=night]: Engage this unit

Church Priestess
1-star
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True God's Church / Priest
LV:02 LP:01 HP:30 AT:10 DF:00 AGI:02 RNG:03
Soul [0sp]: 2 friendly units get LV+2/AT+30/RNG+2
Auto [0sp]: 1 friendly unit from area [1-2-3] get HP+10
Action [1sp]: Increase SP by [1->2]

Swordswoman of Mind's Eye
2-star
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Solar Kingdom / Warrior
LV:02 LP:01 HP:20 AT:30 DF:00 AGI:03 RNG:02
Soul [0sp][conditional= [light crystal]=5+]: set rival iczer [light crystal] = 0
Action [1sp]: Do dmg=AT to 1 random enemy row outside of range

Condemning Girl Acolyte
1-star
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True God Church / Warrior
LV:02 LP:03 HP:45 AT:20 DF:00 AGI:02 RNG:01
Soul [0sp]: Set all your sphere LV to 0
Trait [0sp]: This unit does not require SP to revive

Folrart Unicorn Knight
1-star
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Solar Kingdom / Knight
LV:03 LP:02 HP:60 AT:20 DF:00 AGI:03 RNG:01
Soul [0sp]: 2 friendly units get AT+30/DF+10
Start [0sp]: Select 1 random enemy unit of LV5 higher. Then, 2 friendly units get AT+20 for this turn.
Action [2sp]: Do dmg=[AT+target LVx10] to 1 enemy unit within range

Folrart Holy Warrior
1-star
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Solar Kingdom / Warrior
LV:03 LP:02 HP:60 AT:20 DF:10 AGI:01 RNG:01
Soul [0sp]: Select 1 friendly unit. All friendly unit get DF = DF of the chosen unit.
Action [0sp]: Do DF=0/dmg=ATx2 to 1 enemy unit with DF1 or higher within range

Folrart Bunshin Soldier
2-star
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Solar Kingdom / Warrior
LV:03 LP:01 HP:30 AT:30 DF:00 AGI:04 RNG:01
Soul [0sp]: Do dmg=40 to X random enemy units, where X is the number of times this soul skill has activated (including this one)
Action [1sp]: Do dmg=40 to X random enemy units, where X is the number of times action skill with same name has activated.

Holy Light Commander / Lapierre
3-star
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Solar Kingdom / Captain
LV:03 LP:02 HP:30 AT:30 DF:00 AGI:03 RNG:03
Soul [0sp]: Do dmg=50%HP to 2 random disengaged enemy units
Start [0sp]: All friendly units except this unit get LV+1/AT+10 for this turn
Auto [0sp]: If there is 1 LV4 friendly unit other than this unit, increase your SP by 1
Action [1sp]: Do dmg=AT+LVx5 to all units in 1 random enemy row

Witch of Miracles / Rozanna
3-star
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- / Sorcerer
LV:03 LP:02 HP:50 AT:30 DF:00 AGI:02 RNG:03
Soul [0sp]: Revive 1 friendly unit LV3 or under and that unit recovers full HP
Open [0sp]: Revive 1 closed friendly LV2 unit

Form of Light
2-star
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LV2 grimoire
Open [0sp]: 1 friendly unit get AT+RefessLVx10
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Re: Alteil 2 (JP) Starters

Postby wakka9ca » Fri Feb 24, 2012 7:51 pm

GOWEN STARTER

Starting Gowen Starter!

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Soul Lineup LP7 (+1=8):
1LP Battle Priest of True God Church: SP+2
1LP Shrine Knight of Ishtar: 2 friendly units get MAXHP+30 and are fully healed
1LP Packleader Wyvern: Select 1 disengaged enemy unit and deal dmg=chosen unit LVx30
1LP Nabari Blademaster: 2 disengaged enemy units get dmg=target AT
3LP Myconid: Send 3 random cards from your file to the cemetery.

Units:
3x LV2 Hierrat Fencer (2-star)
3x LV2 Hierrat's Right Hand (1-star)
1x LV2 Siren Diver (2-star)
3x LV3 Ruins Digger (1-star)
3x LV3 Cat Knight (2-star)
3x LV3 Kitsune Assassin (1-star)
3x LV2 Frontier Shaman (1-star)
3x LV2 Nabari Archer (1-star)

Character:
2x LV3 Avenger / Anrietta (3-star)

Grimoire:
1x LV5 Demonic Blaze (3-star)

Hierrat Fencer
2-star
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Mercenary Nation / Warrior
LV:02 LP:01 HP:30 AT:20 DF:00 AGI:03 RNG:01
Soul [0sp]: Do dmg=30 to 1 enemy unit. 2 random friendly units get AT+10
Action [1sp]: Do dmg=AT+0->20 to 1 random enemy unit
Trait [0sp]: This units requires 0 sp to revive

Hierrat's Right Hand
1-star
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Mercenary Nation / Knight
LV:02 LP:02 HP:30 AT:00 DF:00 AGI:02 RNG:02
Soul [0sp]: 1 random enemy unit get RNG-1. This skill is repeated twice. (i.e. a total of 2 times)
Start [0sp]: 1 friendly unit get AT+0->30
Action [1sp]: Increase your SP by [1->2]

Siren Diver
2-star
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Barbarian / Warrior
LV:02 LP:01 HP:10 AT:20 DF:00 AGI:04 RNG:03
Soul [0sp]: Your Gowen LV=3
Open [0sp]: Do 20 dmg to 1 non-character unit

Ruins Digger
1-star
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- / -
LV:03 LP:01 HP:50 AT:30 DF:00 AGI:03 RNG:01
Soul [0sp]: Friendly units get AT+[0->30]
Action [1sp]: Do dmg=AT to 1 random enemy unit within range. If that unit is HP0 or lower, increase your Gowen LV by 2.

Cat Knight
2-star
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Mercenary Nation / Knight
LV:03 LP:01 HP:50 AT:30 DF:00 AGI:03 RNG:01
Soul [0sp]: Do dmg=30 to 1 enemy unit. Friendly units get AGI+2 for this turn
Rank up [0sp][Gowen LV5]: HP+10/AT+10
Action [3sp]: Do dmg=AT to [1->2] random enemy units within range. This skill is repeated 3 times.

Kitsune Assassin
1-star
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Barbarian / Warrior
LV:03 LP:01 HP:70 AT:00 DF:05 AGI:02 RNG:01
Soul [0sp]: Select 1 unit. Select 1 unit and it gets AT=AT of the first unit.
Rank up [0sp][Gowen LV7]: HP+20/AGI+1
Auto [0sp]: Select 1 random enemy unit. Then, this unit get AT=max HP of the target unit.
Action [1sp]: 1 friendly Barbarian unit other than this unit get HP=0. Then, Do dmg=ATx2 to 1 random enemy unit.

Frontier Shaman
1-star
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- / Sorcerer
LV:02 LP:01 HP:20 AT:20 DF:00 AGI:04 RNG:02
Soul [0sp]: Increase your Gowen LV by 2. Increase your Falkow LV by 1.
Start [0sp]: Remove all cards of your cemetery from the game
Start [0sp]: X random friendly units get AT+20 for this turn, where X is the number of cards removed by the first start skill this turn.

Nabari Archer
1-star
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Far East / Warrior
LV:02 LP:02 HP:20 AT:10 DF:00 AGI:03 RNG:05
Soul [0sp]: Engage 1 friendly unit. Then, engage 1 enemy unit.
Trait [0sp]: When this unit executes an attack action, do dmg=AT to 2 random enemy units within range.

Avenger / Anrietta
3-star
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Mercenary Nation / warrior
LV:03 LP:01 HP:50 AT:30 DF:00 AGI:03 RNG:01
Soul [0sp]: Do dmg=20 to 2 random disengaged enemy units. They get RNG-1 for this turn
Trait [0sp]: When this unit executes an attack action, do dmg=AT to 1 random enemy unit within range. If target is HP0 or lower, do dmg=30 to 1 random enemy unit of HP1 or higher within range
Action [1sp]: This unit get AT+10/AGI=4. Do dmg=AT to 1 random enemy unit within range

Demonic Blaze
3-star
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LV5 grimoire
Open [0sp]: Do dmg=[burning] 40-50-60 to 2 enemy units.
Last edited by wakka9ca on Sun Feb 26, 2012 11:02 am, edited 1 time in total.
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Re: Alteil 2 (JP) Starters

Postby AlanK » Sat Feb 25, 2012 2:52 am

Which of the 4 spheres is more op than the others? :)
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Yuni City Duelists have free tea, what can I say
Was a Free player till lvl 140 ... I heart Alteil QQ.
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Re: Alteil 2 (JP) Starters

Postby Refex » Sat Feb 25, 2012 2:57 am

from what i hear its relatively balanced.

refess solved its problems by setting more than 1 unit per turn on the field.

falkow does ridiculous fast agi combo and amazing damage

gowen is the same

lawtia is the same
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Re: Alteil 2 (JP) Starters

Postby skillll7 » Sat Feb 25, 2012 12:36 pm

Refess has evil units D:
They have this 3 AGI card that can do damage to several of my units D: They also have sunbird of annoyingness. Thank god it engages itself at nighttime because a 60 HP 30 AT Lv 2 that gets 10 DF during morning is monstrous :shock:
Cute dog too cute...
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Re: Alteil 2 (JP) Starters

Postby wakka9ca » Sat Feb 25, 2012 3:11 pm

The evil Refess starter has been updated. Gowen one is coming up next.
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Re: Alteil 2 (JP) Starters

Postby Callonia » Sat Feb 25, 2012 3:16 pm

I don't get it, won't just balls of flame dominate all the starters due to excessively low hp.

Cuz US Alteil plan to use cards from both alteil 1 and alteil 2 together, meaning we have to worry about stuff like returns and balls of flame.

Cards look nice though. Can u give the closeup for shrine knights of ishtar I want a better look at its art.
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