I rock the house at this game!
I think the best thing I can say about this one is that there is less of a gap between the strength of different rarity tiers. The abilities actually follow a framework for how much they'll put on one card! So you get your basic starters still being able to complete with rare spam. (Whereas with alteil, good luck against Dilate with your Gowen starter).
Keep in mind they've only 'printed' a few hundred cards, in a game where your deck is comprised of -at least- 20 or so unique cards. And you're going to want far more variation than that.
They've also managed to greatly shoehorn out the role luck plays in the game. There's no % chance effects on the field, and you can opt to play shards to fast forward through your deck, or to use your play cards as mana sources instead. Flexible!
Once people start putting together real deck strategies we'll start to see more diverse play than green/yellow weenies.







