EX 10: Cassandra's Story 2 Friday

Official News and Announcements

Re: EX 10: Cassandra's Story 2 Friday

Postby LoneKnight » Fri Mar 23, 2012 11:49 am

yeah right, because reviving a shade to mess up SS timing and generate mana is totally a bummer. And she can keep on doing it too if she gets hit in the process.

Admittedly, a slight design oversight is that the revived unit should be engaged...
User avatar
LoneKnight
 
Posts: 2703
Joined: Tue Jan 06, 2009 6:46 am

Re: EX 10: Cassandra's Story 2 Friday

Postby phailures » Fri Mar 23, 2012 11:52 am

The little girl hunter seems REALLY powerful at first glance.
Image
phailures
 
Posts: 637
Joined: Tue Oct 06, 2009 12:35 pm

Re: EX 10: Cassandra's Story 2 Friday

Postby Shirozaki » Fri Mar 23, 2012 11:55 am

LoneKnight wrote:yeah right, because reviving a shade to mess up SS timing and generate mana is totally a bummer. And she can keep on doing it too if she gets hit in the process.

Admittedly, a slight design oversight is that the revived unit should be engaged...

You know, the only problem I have is that for the battle to move on you HAVE to kill the shade. A stalemate is a terribly inelegant way to play a game.
Image
"Abandon all hope, ye who enter here" - Inscription above the gates of Alteil
Romdeau wrote:I don't have much else to say to you other than you live in your own world if you believe I have active enemies around Alteil besides from Demongod.
User avatar
Shirozaki
 
Posts: 1662
Joined: Thu Dec 02, 2010 10:53 pm
Location: Capital of Books

Re: EX 10: Cassandra's Story 2 Friday

Postby Romdeau » Fri Mar 23, 2012 12:36 pm

Why are people so eager to mob throw Logress off a sky-scraper before they've even tried the units yet?
User avatar
Romdeau
 
Posts: 7417
Joined: Sat Jul 26, 2008 11:14 am
Location: California, USA

Re: EX 10: Cassandra's Story 2 Friday

Postby Shirozaki » Fri Mar 23, 2012 12:40 pm

Experience. You said the same about set 10. Et voilà, Ruuca.
Image
"Abandon all hope, ye who enter here" - Inscription above the gates of Alteil
Romdeau wrote:I don't have much else to say to you other than you live in your own world if you believe I have active enemies around Alteil besides from Demongod.
User avatar
Shirozaki
 
Posts: 1662
Joined: Thu Dec 02, 2010 10:53 pm
Location: Capital of Books

Re: EX 10: Cassandra's Story 2 Friday

Postby GOSCAR » Fri Mar 23, 2012 12:42 pm

Romdeau wrote:Why are people so eager to mob throw Logress off a sky-scraper before they've even tried the units yet?

ROM, unlike the guys behind card balance, I am pretty sure the rest of the community can (somewhat) call crap card out also see what is OP.

EDIT: I am sure most people aren't only thinking of mobbing Logress.
One does not play alteil the way they want. -Gon

False Slash- Rom
User avatar
GOSCAR
 
Posts: 2040
Joined: Mon Jul 28, 2008 10:34 pm
Location: NJ

Re: EX 10: Cassandra's Story 2 Friday

Postby Romdeau » Fri Mar 23, 2012 12:57 pm

For the record I had 0 say in the creation and balance of any unit in EX 10 due to finals being overpowered in college.
User avatar
Romdeau
 
Posts: 7417
Joined: Sat Jul 26, 2008 11:14 am
Location: California, USA

Re: EX 10: Cassandra's Story 2 Friday

Postby phailures » Fri Mar 23, 2012 1:41 pm

LoneKnight wrote:yeah right, because reviving a shade to mess up SS timing and generate mana is totally a bummer. And she can keep on doing it too if she gets hit in the process.

Admittedly, a slight design oversight is that the revived unit should be engaged...


Would there be a way to totally shut down opponent sp gain this way? Like have MD exo do her skill, -2 sp on opponent, revive with eleneith get +2 sp, (possibly have something engage them after this point), then do the whole thing over again next turn? By the time something on your side hurts you for an lp, you should have like at least 3 turns of sp denial/gen on your side.
Image
phailures
 
Posts: 637
Joined: Tue Oct 06, 2009 12:35 pm

Re: EX 10: Cassandra's Story 2 Friday

Postby Icyglare » Fri Mar 23, 2012 2:45 pm

Romdeau wrote:Why are people so eager to mob throw Logress off a sky-scraper before they've even tried the units yet?


I guess we gotta just let them just faff about these cards on design, creativity, blah blah. It took a really long time to understand the design of Beast Statue. I wondered why that close existed but I understand now.
For a large amount of various Alteil Replays, try youtube link

<-- http://www.youtube.com/AlteilReplays -->

CEM guild brah!
User avatar
Icyglare
 
Posts: 2615
Joined: Tue Nov 02, 2010 1:26 am

Re: EX 10: Cassandra's Story 2 Friday

Postby Shirozaki » Fri Mar 23, 2012 3:03 pm

Pray tell.
Image
"Abandon all hope, ye who enter here" - Inscription above the gates of Alteil
Romdeau wrote:I don't have much else to say to you other than you live in your own world if you believe I have active enemies around Alteil besides from Demongod.
User avatar
Shirozaki
 
Posts: 1662
Joined: Thu Dec 02, 2010 10:53 pm
Location: Capital of Books

PreviousNext

Return to Castle Folrart

Who is online

Users browsing this forum: No registered users and 2 guests