

AngelicDeath wrote:
Really what needs to be accomplished is some set amount of money per user (on average) alteil wants/needs to make). There are probably tiers of spenders. The key is managing each tier to maximize profits - in business terms. if you **** the lower end- the free players they depart and the spenders have only a handful of other spenders to play against. This would be one end of the spectrum. Give everything away for free and ypu get a ton of players and the game loses money and closes- that would be the other end o f said spectrum.
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Logress wrote:As has been mentioned, I made a number of pre-preemptive posts, but I've decided to take on the game problem holistically. Basically, its impossible to look at the Shop as an isolated problem. The aggressive focus of the game, the fact there are few way too few ways to get enough cards to build a viable file without paying, the lack of options to play with non-top meta files, the lack of motivation to spend for any reason other than to build meta files you've seen win, etc.
Throughout my time here I spent a lot of time experimenting, sometimes increasing the CPC of one or two items, sometimes making things at a price so good, I would be sure the value was not even remotely in questions (like the 500 gran pre-built). Looking over the numbers, I found revenue drop as prices drop (not surprising) but it seems the amount was proportional (so there was no 'sweet spot' where lower prices were not as causing as big of an effect) AND also the number of people spending dropped (which is odd, but makes sense if you think of the ecosystem causing someone to spend, NOT the prices themselves). BTW, I haven't actually stopped experimenting, my latest is a 250 Gran gold pack, gurenteed 3 star, but it can go up to 5. It's the best rates we've had for set targeted packs.

Logress wrote:... Looking over the numbers, I found revenue drop as prices drop (not surprising) but it seems the amount was proportional (so there was no 'sweet spot' where lower prices were not as causing as big of an effect) AND also the number of people spending dropped (which is odd, but makes sense if you think of the ecosystem causing someone to spend, NOT the prices themselves).

Ropey wrote:As for pricing I look at it like this. I just paid £42 for Dishonoured on the 360. I got the special edition which included a set of tarot cards! I completed it in about a week, but much has been said about the replay value of this game. While this is true to a certain extent I don't think it's as great as say Skyrim where you really do get your moneys worth. I'm happy to pay these sort of prices if I think a game is that good. Ok I know a lot of you will say that I can't compare this to Ateil because the 360 game has a far greater trade in value, but if the Industry has it's way soon second hand gaming will no longer exist. So how far would 40 odd quid get you in Alteil?
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