Nerf Talisman Mystic

User suggestions to improve the game

Re: Nerf Talisman Mystic

Postby Callonia » Mon Nov 12, 2012 3:10 pm

Go tell this to the guys who spam grim bane against me only to realize I don't have a single grim for them to bane and they now feel stupid for wasting field presence and 1 lp and 1sp to confirm that I have no grims.
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Re: Nerf Talisman Mystic

Postby gadu » Mon Nov 12, 2012 3:18 pm

^ :lol:
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Re: Nerf Talisman Mystic

Postby GonFreeces31 » Mon Nov 12, 2012 3:28 pm

Callonia wrote:Go tell this to the guys who spam grim bane against me only to realize I don't have a single grim for them to bane and they now feel stupid for wasting field presence and 1 lp and 1sp to confirm that I have no grims.

Them noobs should know by now that you're a real man who fights with his fists and not sissy person spells.
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Re: Nerf Talisman Mystic

Postby hexagram » Mon Nov 12, 2012 3:45 pm

nerf nerf threads
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Also new guys Worthings starter replays Remember use starter switcher at lvl10 to get all 4 starters

free player till level 190. If I can do it so can you.
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Re: Nerf Talisman Mystic

Postby Peralisc9001 » Mon Nov 12, 2012 3:49 pm

Callonia wrote:Go tell this to the guys who spam grim bane against me only to realize I don't have a single grim for them to bane and they now feel stupid for wasting field presence and 1 lp and 1sp to confirm that I have no grims.

Sounds sort of like the only real solution right now. To not have grims at all. Or at best one which you use second turn.
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Re: Nerf Talisman Mystic

Postby Pikeru » Mon Nov 12, 2012 3:55 pm

Teru wrote:Er, so you mean... nerf Returns?

As painful as it is to admit, Tali Mystic is probably balanced albeit cowardly.

Once again, the real issue seems to be return spells. Honestly, most are at least 1 lvl lower than they should be, the only balanced one might be Water Spout.
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Re: Nerf Talisman Mystic

Postby gadu » Mon Nov 12, 2012 3:59 pm

Pikeru wrote:Once again, the real issue seems to be return spells. Honestly, most are at least 1 lvl lower than they should be, the only balanced one might be Water Spout.


Call me crazy, but I thought Water Spout was the only return grim that needed a buff. The only time it would be really beneficial to use Water Spout over any other return grim is when opponent has a L6 or higher unit on the field, and then there's still the possibility it will backfire.
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Re: Nerf Talisman Mystic

Postby methebest » Mon Nov 12, 2012 4:19 pm

i dislike 2 grim grim banes
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Re: Nerf Talisman Mystic

Postby hexagram » Mon Nov 12, 2012 5:21 pm

.
Last edited by hexagram on Tue Nov 13, 2012 4:40 pm, edited 1 time in total.
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'Don't worry be happy' Bob Marley
Too much negatively be happy and :)

Also new guys Worthings starter replays Remember use starter switcher at lvl10 to get all 4 starters

free player till level 190. If I can do it so can you.
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Re: Nerf Talisman Mystic

Postby hexagram » Mon Nov 12, 2012 5:22 pm

Talisman is fine I thinks since there are lots of comparable other units.

Just a heavy counter to grims.

Most good files now play 0 grims , one or two(can use before grimbane), only a few(vulnearble to grimbane)? , or a lot to help counter grimbane.
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'Don't worry be happy' Bob Marley
Too much negatively be happy and :)

Also new guys Worthings starter replays Remember use starter switcher at lvl10 to get all 4 starters

free player till level 190. If I can do it so can you.
hexagram
 
Posts: 1022
Joined: Thu Oct 06, 2011 2:46 pm

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