AqvasFire2 wrote:EXPrim (twice)
Elite Fencer (twice)
Emana (twice)
Bringer (twice)
Jack (twice)
Ruuca (once but to irrelevance)
Dilate (in two separate ways)
Serpent (twice)
Bog wyvern (twice)
Urgrant (not much of a nerf until you realize that it makes the bad matchups with Lawtia worse)
Mirelia (who's now unplayable at a top tier level)
Rhino (who hasn't seen use since)
RFA (that simply got nerfed against the already-bad matchups)
EXLap (to irrelevance)
Kaldrao (though he had it coming)
And I'm sure there are more on that list, but those are just the metas that the errata team has "de-trended" (to put it kindly) thanks to their bumbling efforts. How many viable metas do we have now?
Lawtia: augments, dolls, big lawt possibly, EN, possibly CMD dolls
Falkow: possibly pirates thanks to Jewel open, possibly serpent, maybe some urgrant variant?
Refess: mid refess, possibly TJC (cut me a break)
Gowen: possibly Beltorat. BKR is dead since it'll either eat shade and get wrecked by Lawtia or eat jewel tidal and get wrecked by Falkow. Pick your poison.
Let me comment on things during the era that I played:
Emana (twice)
I don't like the fact that she needs an open mermaid on the field. Merms is really hard to play in this era b/c of things like overdose spam and refess (they don't have damage). Really my original suggestion was to nerf her so she only works with mermaids. Well, now that you've done that, please roll back the changes on the -10 hp and needing an open mermaid on the field and not healing herself anymore. Otherwise, if opponent has fast things and rushes you, emana is dead weight on the water.
Bringer (twice)
So the second nerf was wholly unnecessary. The first nerf was okay, because unlike verlaat, his skill is target, and that means a lot for gowen which likes to do targeted damage (the more the better) in order to kill the last copy or get rid of last lp. However, if you compare open skills, it's quite obvious which one is better. 10 defense and a chance to dodge any engage stuff/stall the field until you get a major buffer/powerhouse on the field? If anything, his open damage should be 50.
Jack (twice)
His first nerf really didn't do anything. Maybe it made him even stronger because now there's less luck involved on where he can hit. His second nerf was necessary because his start was just bonkers with the bringer combo. For example against urgrant, you hit asuet, start damage. Use bringer open for free, start damage, and urgrant never gets to act. Although I originally advocated for a change to auto, I think a better choice would have been to keep it as a start and make him stop gening sphere.
Ruuca (once but to irrelevance)
She was the most broken unit in the game. She can die in hell for all I care.
Dilate (in two separate ways)
He is still a very solid unit if used correctly. Just needs more synergy with other cards, which I hope future sets will give.
Urgrant (not much of a nerf until you realize that it makes the bad matchups with Lawtia worse)
Completely valid.
Rhino (who hasn't seen use since)
Rhino nerf was not significant. How often do you use his skill at 10 or 20 hp? What difference does that really make?
RFA (that simply got nerfed against the already-bad matchups)
How was it nerfed against already bad matchups? It was an overall nerf. RFA ss compared to other disengaged return ss was MUCH better. Compared to say agi return (not 3 agi b/c you can't always set up those), you can set up rfax2 for 1 sp instead of 4 and potentially locking 2 sp (which becomes lp food late game). Sin can backfire and there's all sorts of ways to counter it. And it costs at least one sp. Plus, you can return things like bringer for free.
EXLap (to irrelevance)
Kaldrao (though he had it coming)
I still see ex lap now so she is not irrelevant. Kald needed that defense nerf, but at the same time, she needs more hp to survive those early hard hitters.
Those units were annoying to face because they snowball and heal and you can't break through them. I currently do not run anything, or very little, that have no way to deal with defense, so I'm not too worried.
The problem is the starters absolutely cannot do anything verse those units. They just snowball more and more. I think I've only defeated ex lap kald once in my gowen days, and that was because I used cassandra's 2 sp skill to max hp hate on them (twice in order to kill) and then timed my sin and zagar revive and do 60 damage to 2 units right. It was just a ridiculous experience fighting them. Of course, this problem can be solved if they change the new starters so that it can deal with defense (from what set 3 when lebeub ss was the qq ss) and then hopefully they can get a slight buff.
And yes to your new comment. I have paid for some of those cards. Some of them I want nerfed so I can actually play more files. Some of them I cannot play in this environment (because I like winning). I think there is a happy balance in which both urges are satisfied and the player who plays the smartest and packed the
most flexible file wins.