GonFreeces31 wrote:AqvasFire2 wrote:Also, the issue with Jewel compared to other level 2s is that it gets itself off the field, allowing you to Faytis that much quicker without risk.
Why does using faytis now, verse turn 4 make a difference? In both cases the opponent will be down 1-2 SP. Not to mention that in many cases Faytis isn't even useful like if it's verse a standard 1-3-1-3 open. Your argument is based on creating an SP advantage, and not the temporal aspect. Once again, Jewel only affects the temporal aspect, NOT the relative difference in SP advantages.
I'm just saying from a person who has relied on Faytis to win games for years now, this argument of "sooner faytis = OP" sounds really flimsy. When I used to play a lot of Mirelia and Serpent I would always drop Faytis AFTER playing Mirelia or Sea Hunter and generally saw no point in rushing it.
So once again to be clear, obviously Faytis creates an SP advantage, but Faytis, by definition of what it does, is only useful in a select number of cases and is many times useless. So you're arguing about a subset games, which is akin to saying, "Vonderam is OP because he is too strong verse level 3 rushes." Additionally, Faytis can be used when you open Jewel OR you open cath. Personally, I find Cath - MoF - Faytis to be superior to Jewel - Tidal - Faytis. Once again, you aren't comparing Jewel open with Cath open, and you're not addressing the temporal aspect of the SP edge.
The issue is that this subset of matches isn't just "level 2 rush" but "level 2 open". EG want to open archer scout dryad with BKR? Tough. Want to open tiger exgirl? Tough. So it's either open buncle (risk backlsah), Rileira (just complete junk), or get shaded. As for early Faytis, if you play her earlier and she dies earlier, your SP flows better. *Shrug*