AquasFire3 wrote:Dg First of all, people don't get paid to test the cards so don't say that bull crap. An secondly you have to remember i have played since set 3 .So don't act like i haven't saw game progress and sure i wasn't as a competitive player as i could of been- with my cards. However a game is not just meant to be friendly to meta players its about helping all players.If cant accept another persons pov then your never going to be happy with this game.
Dg remember to keep an open mind.
Thirdly, if you see a card that is very strong you should know going to be nerfed. However, you talk like all the cards got nerfed in to oblivion. Reason, people nerf cards not because of complaints. its because of how it affects the game play. Certain cards about fully countered certain decks with no way to out play the deck once it get started. So they got nerfed.
And dg i understand you a sore about your cards getting nerfed but those decks you had that got nerfed are still playable.This game isn't here just to benefit you.Honestly, think of new players starting off we are trying to make this game easier for new players .So we can get a bigger community. Reason new players quit is because of learning gap and being crushed by powerful folart decks because they don't have money to spend to keep up. This is why cards need nerf.
That you played since set 3 means nothing. You weren't competitive. You didn't play to win. If someone puts together a fun file that tries to win with some zany effect rather than doing things in the most efficient way, that shows up in the data all the same when MD augment or miffles or whatever rolls over them. And that's the exact problem. The amount of possible files you can make (even from a single sphere) is massive. You have 25 cards. How many can go in slot #1? Well, around 300 or so, right? How many cards can go in slot 2? 300. Slot 3? Still 300. Now say you have 3 of a card in there. How many can go in slot 4? 299.
So we're talking about (300c8)^3*291. (Not quite right I think, but still.) This is a massive
At the end of the day, you have to balance around those who play to win
. You don't nerf something because a bunch of casuals are losing to it and it's winning more than the average bear. You nerf something because it's like Akuma in Super Street Fighter 2 Turbo--that it simply 9/1s everything. Nothing from set 5 onward did. Instead, you have a bunch of metas that are nothing but a memory, and you have no more diversity in Folrart than there ever was.