angelspawns wrote:Ever tried to discuss counterplay options? Go look into my thread about return counters. It's full of reasonable suggestions open to get counterplayed by the Falkow player again. Nothing that makes Returngrims suddenly useless, but it does ensue a back n forth between both players.
But here in Alteil we like to follow the same 'structure' each match and see who's buildup stands at the end. Trying to mess with that makes people cry. Because they want to keep their easy matchups and instant-end-all solutions intact.
So forget it. Won't happen. I'm waiting forever for better openskills that heal in anticipation of a BoF/FireArrow. In anticipation of a Return or Tidal. In anticipation of Overdose. But current counterplay to those options plain sux here. It's all on a small level or to big of a gamble to waste filespace & SP on.
Grims that are so specific, you can't include it in your 25 spots and then have only 10% matchups where it's usefull. Examples are like being engage immune or trying to stop MaxHP hate...
I see Alteil trying their best searching for the right way to do this. I see the Grims with like 2 or 3 opens attached to them. I see them getting tagged with multiple effects. But it fails. And i'll tell you why: You may find the use for one of the effects, but you're paying full SP cost to get it.(like the Falkow+Refess Grim) Some options given are even plain overpriced to utilize.(3SP for a revive on the Lawt Grim) And in the end you take the gamble on a GRIM to counter something. If you gamble wrong, you wasted a turn & SP doing nothing.
The only way Alteil counterplay options are currently working, is even when the effect it counters DOESN'T happen in a matchup it's still on a usefull unit with additional purpose and fieldpresence. Openskills like RoyalGuards/AugSorcerer and Pixies are a good example.
I really believe a game is much more fun when you got a good chain of action and reaction going. Predicting your opponents moves and make surprise moves in anticipation. Have the opponent counterplay your moves again etc. But we need more competent designers for that and an attitude change within the community.
angelspawns wrote: I see the Grims with like 2 or 3 opens attached to them. I see them getting tagged with multiple effects. But it fails. And i'll tell you why: You may find the use for one of the effects, but you're paying full SP cost to get it.
angelspawns wrote:The only way Alteil counterplay options are currently worth playing, is even when the effect it counters DOESN'T happen in a matchup it's still on a usefull unit with additional purpose and fieldpresence. Openskills like RoyalGuards/AugSorcerer and Pixies are a good example.
AquasFire3 wrote:Dg i dont understand how you dont consider filebuilding important if your a good file builder it means you know alot about the game and helps you become an even stronger player.Usually most people who are great file builders can play most any deck and still do great.Compared to those who cant.
GonFreeces31 wrote:I mean the bottom line is counterplay is something that's never directly talked about in design/balance considerations, to my knowledge. It kinda sucks, I know.
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