Icyman2 wrote:You know, you can still activate PoM with jewel.
Do you or do you not see the
you get sp=0 part of it? As in, the next turn, you lose any SP that you got with an SP SS this turn.
And mature way to discuss things, Carl? Try this: you want a mature way of discussing things? How about including a player that's actually shown success playing files in Folrart, instead of a bunch of second rate players that have yet to set any sort of meaningful record. And yes, I am talking about me. 2217 is no fluke, no matter how much Fargone says it was just grinding. And on top of that, I have more data analysis skills in my two index fingers than the rest of the testing team has combined (MS stats, do this professionally?).
Here's a mature question:
Why does management expect anyone to pay tens to hundreds (even thousands) of dollars for this game when the cards they spend time and money to acquire can just be taken away from them at the whim of a tiny group of individuals who have neither data analysis skills nor playing expertise? When someone buys M:tG cards, what's printed on that card isn't going to suddenly be gone. Something that costs 4 mana isn't suddenly going to cost 5 mana. Something that was a 6/2 isn't going to become a 4/2.
In conclusion: you know what makes a good data scientist? 3 factors:
A) math skills
B) hacking skills
C) domain expertise.
Nobody on the testing team has a combination of those three more than I do. That's just a freaking fact. Sure, you might have one arguably better player (maybe Rom...maybe. And he hasn't played for a
long time), but when it comes to data analysis and asking the right questions, the testing team is clearly incompetent, and it's shown time and time and time again, with the removal of counterplay options, with the imbalance of sphere play, with the refusal to let meta settle, with the demands that there be predetermined matches time and time again...
You want a mature discussion? Why don't you guys come clean and admit that the testing team is a far cry from MtG's group of experienced game designers and pro tour winners, and that you people can use all the help you can get, rather than exclude anyone willing to volunteer?