Straight to the subject: i found the recent errata changes insubstantial
Phoenix chick and verlaat erratas didn't have that much of an impact, of which i am really happy and glad. The skills that i most treasure about these two cards didn't get touched! THANK YOU ALTEIL IN THAT REGARD!
But when it comes to cards like lvl 4 miffere i really have to wonder if the errata shouldn't be more remarkable, important, of more value in such a case. I think this is where it really mattered. See lvl 4 miffere totally tops the following cards:
- weissvogel - she has that conditional of morning only
- lvl 1 miff - gives opponent also SP
- energizer bunny - it has it as an actionskill, which is sort of bad, but that's the only skill he has anyway
- mad priest - this guy clearly is on drugs and that's why he's loosing HP
In all of the above cases the SP generation (or SP drain) is the only skill the card has anyway, but miffere does NOT ONLY take this to the next level and totally outclasses them in sp manipulation, but also has that actionskill (it's not that much anymore but can still achieve a lot) and the STRONG startskill which BLOCKS all level 1s from both files, sure that can be a backdraw, but since when does refess rely that much on level 1s anyway?
Fact is that you will more like want to block undine/sylph + AGI dependant return SS or succubus+rats than rely on a card like wisp.
Oh and BKA hahaha! That's a really funny one. It went from completely useless to vanilla level. Oh well it's at least useful at beginner level (maybe).
It might be good news for a new player, but for the overall meta and for folrart it's really an unimportant change and that's where it's at. Card buffs should matter. One should be able to notice great thought put into the changes, which is impossible with insufficiently strong changes.
Ridiculous oddities of this errata:
Jewel is one of those nerfs that i also don't care about. I mean heh so what? All that was really done is completely eliminate strategies that would have relied on it later on in the game and some of the early strategies. It still totally boosts falkow openings to kill level 2-3 rushes with ease which means the nerf is as good as not even there.
Also the SP drain backdraw mainly destroys big falkow which is an unnecessary and irrelevant thing to do.
Maybe this change is sort of important, but only in destroying some falkow builds we didn't get to see yet. It's really a messed up change.
Substantial changes:
magic doll augment - but it was on the wrong card, the nerf basically neutered this barbie, tho it used to be a great unit. I have no hope for it ever being good again.
It's the only relevant change because it's what made a meta card into a non-meta card (yes it's bad but it's a substantial change) and that's where it's at in this game. How competitively playable is a card.


