Callonia wrote:Inb4 people start spamming miffyre like there's no tomorrow just to get her nerfed before running their secretly op files.
^This
Callonia wrote:Inb4 people start spamming miffyre like there's no tomorrow just to get her nerfed before running their secretly op files.
Callonia wrote:So its balanced for lawtia to make sure the player that lawtia plays against have 0 sp and -1 sp for every next turn setting up an perpetual lockdown? But it's not okay for miffyre to protect against that kind of ****. I see.
And plus, she's a single card anyways. Go play EN or something and watch her die fast. Oh and she's a lvl 4 unit too.
While Urgrant and Marduk is lvl 4. But they can sp gen and one hit ko etc etc.
Wankers gonna ****.
Undodgeable SP drain is **** to me but it's okay for you to prevent an undodgeable sp generate. Well miffyre enable an undodgeable sp generation. Sucks to be lawtia wanting to stop that. Nightmare bird thingie.
AqvasFire2 wrote:Look, Anttila indeed does produce 2 SP. But at the same time, in Alteil, the most important resource isn't LP or SP or sphere levels--it's file space.
Romdeau wrote:Miffyre's usage and RP correlation is going to be monitored over the next few weeks or so to determine a harsher nerf is needed. We want to observe whether Verlaat was causing the mid-refess problems or if Miffyre is too enabling for a level 4 support unit. If she's still deemed to be too powerful after a few weeks of stat collecting, there will most certainly be another nerf.
If there is one, my current favorite idea is to reduce her survivability or to turn her auto skill into 1sp for 2 (auto). There is still quite a bit of time before Logress concludes one way or the other though.
The lock is also something else I'm thinking about, and what we should or could do with it. Removing it outright would be ludicrious, but would changing it to an auto be the simple fix that's needed? Too early to say.
AqvasFire2 wrote:Could it be because Refess just isn't an interesting sphere to play? Look, I've now played all four spheres and I can tell you that Refess is by far the least interesting and thoughtless to play. Plop a unit. Plop another unit. Plop yet another unit. And just continue to plop units the whole game through. No timing or tempo decisions ala Gowen (take out the tank this turn so you can attack the squishy supports, leave one of them at 10 HP so you can sala it next turn and keep opponent off-balance). No precognitive SP-use prediction ala Lawtia to hit your SP denies. No "do I use this return now or can my field hold up while I play another unit" with Falkow. Just "oh look, here's a unit, another unit, another unit, let me survive these first few turns so I can snowball and press attack FTW."
And the funny part is that all of Refess's tribes work in mainly the same way. Level 3 rush: get a bunch of units that all support each other and roll the opponent over in a giant yellow snowball. Mid refess: get a bunch of level 4 units that all support each other, play general's order, and roll the opponent over in a giant yellow snowball (except maybe consisting of two fewer units, but at all units being level 4-5 instead of 2-3). Big Refess: get two dragons (one being TR) on the field. Infinitely recur and win (not so much now with HP-snowballing SKs, DF-snowballing buncles, and AoE healing mid refess units with chick and verlaat DF buff).
Rom, all the other sphere act. They do something. Refess reacts. That's boring.
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