By turn 3, the wrath of my proxies and moxies is fully felt for the enemy because they're quivering in horror of seeing 4 in gowen/falkow.

And it's turn 6 now, dilate and bkr is on the field with jerk winston about to make a touchdown on turn 7.

Also, by turn 7, dilate now have the option to noob death slash the whole enemy field for 60 sp but I have 2 floating sp which means I can either give dilate a magic sword enchantment and slash the whole row for 100 damage ensuring that no uppity refess tanks will live, including rubens.

Autowin condition activated! It's turn 8! two enemy units is dead and I am casting a return to remove the third off the field with 4th unit on the field is about to be murdered by either one of my op cards. Its likely that Dilate will go first and strike the last survivor for a whopping minimum of 50 damage to 80 damage depending on how much bkr stayed alive for and magic enchantment is activate on dilate.

Total possible damage output = Enough to level an silly phoenix chick if it shows up.
Showing the dead and wiped out field, Easiest field wipe ever short of spamming lol murder spam on afel.

So easy with bkr engaging every single lvl 2 and below and snowballing attack power that doesn't go away when anyone dies.
And because i was bored, I continued to beat up the npc for lols before i get tired of hitting the enemy but showing it anyways.

So much power, It almost went to my head.
Oh and I only have two bkrs and two dilates so I have to cover for the gap with two refess oversouls. BKR is amazingly nice, her buffs don't vanish when she die even once even when all three copies is gone, her buff stays on the field, so nice.
So anything I could do to improve this deck aside from setting an mage pixy for early lockout against enemy files?
Pic of my deck.



