I remember a piece of advice from a database professor of mine--one of the greatest skills you can have in your career is learning how to say a lot while really saying nothing. MysteryMan seems to have honed this down to a science.
At the end of the day, no matter how well your code runs, how smooth the loading is, or whatever other behind-the-scenes junk goes on, the fact is that Alteil is still:
A: a game that depends on the extravagant spending of a select few, resulting in
B: very poor return for spending
and due to the constraining nature of only 25 cards and 5 soul skills, we have
C: a very rock paper scissors environment, resulting in
D: a very poor competitive environment, despite Folrart being a place that only rewards winning.
So long as the underlying issues of accessibility and skill-testing aren't solved, we're going to have problems.




