Urkredel wrote:everything will fail if they keep this pricing policy misteryman. look at EX 11 .. nothing has changed, nothing seems to be changing.
I was very faithful towards this new project, i'm very disappointed right now...
Sure. It's all a balancing act (new development vs maintenance) we can try new things with the pricing models in the coming sprints. We'll have to run it cautiously - making sure we don't destroy the game as we do it, but we've got a few ideas to try in future sprints.
We've got a few ideas of our own and would love to hear suggestions.
One big one is a roaming public card model, in where we give free sets to everyone for a month and let people spend gran to keep that set.
Another one is a subscription model, giving exclusive cards ahead of time each month and themes of the week.
Another one is rotating pre-built grab bags of cards that last a week on a shop and rotate every week.
Another way is to sell gran at a substantial discount if people have a subscription model.
Unfortunately just reducing the cost per card doesn't work. If we reduce the cost by 10% the stats show that we actually lose more than 10% of sales because people buy less - and still doesn't solve the overlying issues with the model. What you've been seeing from us - the gold boxes, giving gran values to set 11 before ex11 (which is a dollar or so cheaper than before), etc is just us trying to do right by the users. We'd rather make a little less cash and have happier users - that's one of the benefits of not having external investors. It's also the attitude that helped ConnectiCon grow as much as it did.
If you've got suggestions we'd love to hear them. Just make sure they are something we can measure over a month and sunset without much damage if they don't pan out as expected.