Ok so here's is my version of a 2vs2 duel layout in alteil. If i get questions, they might be related to something i overlooked in which case i will edit this first post and add additional information to further detail how 2vs2 duel should work in my oppinion.
First of all the field stays the same and players need to share because that's what playing as a team is all about. Don't lock your allies guardian by occupying all front row spaces for example!
Separate soul skills which activate depending on which iczer's units die.
Iczer attack is also selectable. You will have in the drop down menu the name of both iczers available separated.
Sphere influence should be togheter in my opinion because it will be quite a "tanky" game so you should speed it up a little, but that's just my personal opinion and also fierte SS will be stronger and weaker in different ways in 2vs2 this way.
In the upper half you see the opposing team's sphere levels and bottom half your team's sphere levels.
SP should be separated to increase the card output and the focus on synergy. Again, a 2vs2 will be for sure a very tanky game and you don't want to have a massive draw count resulting from it. SP is thus displayed individually.
As you can see there is only on button to see your graveyard or the enemy graveyard. The reason for this is that i would like to see the graveyards and the cardfiles of a team displayed at the same time. Going back and forth between graveyards might get confusing, since after you admire for too long the opponent's graveyard you might forget to which opponent it belonged for example, but it also helps as a better overview.
Your cemetary view:
Same for out of game ... etc.
When you start the game, the starting SP will be 5 for each player, i guess it's alright for a quick start and quick battle. It might be alright.
Every round ALL 4 players can play a card each, just like in 1vs1.
This is what the screen could look like:
except for the sphere levels being at 0
So if that image were from a 2vs2 duel, then i played Jewel, my ally (teammate) played sunlight knight and the opponents played tidal and elite folrart dual wielder.
When a backlash occurs (same cards got played same turn). Then only the backlashed cards should have the green backlash text written over them.
When a character backlash occurs again only the backlashed card should have the text written over them.
It's easier to keep the overview this way.
Obviously the teammates will have to pick different squares and the square your ally currently selected should highlighted in a different way. Only when both team members have different open spaces selected will the cards be placed.
In case there are 8 occupied spaces and both played a card, one of the team members should be able to not select any place at all in order to decide which unit will be sent to the graveyard and which one will be the 9th unit on their field.
Once again, when you get the chance to iczer attack you may select the opponent you wish to iczer.
When a player looses all his life points he won't be able to play any more cards, but he will still be able to control his left over units.
When both team members loose all life points their team has lost the duel.
If an ally quits, then other team member should be able to use and play for both, but his ally won't be rewarded a win, also the player won't be rewarded a double win in case he wins on his own with the two decks.
I think i covered the most important parts.
This 2vs2 can be still of two kinds. Random team and Arranged team:
- Random team is when you click search game and get random ally + random opponents.
- Arranged team is when you click search and you and your ally who has agreed to join your "team" will get paired with another team that has predetermined it's members.
Aside from this, the rules should be the same for the 2vs2 games.
That is all.