by angelspawns » Sat Dec 08, 2012 3:30 pm
Sphere: Refess
Level: 2
HP: 40
AT: 0
DEF: 5
AGI: 4
RNG: 1
Primary Subtype: Solar Kingdom
Secondary Subtype: Priest
Skills:
Open Skill (0SP) = All friendly units get Def=HP, and are engaged for this turn.
Action Skill (0SP) = Give MHP+10 and HP+10 to target unit, except [subtype: Undead]. This unit gets MHP-10.
Close Skill (0SP) = All friendly units are healed [current MaxHP] of this unit.
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Openskill that counters Damage SS's. (kinda like defensive manouvres) Do note that it turns HP into Def, leaving a very small window open for the opponent that turn on already damaged units.
Action and Close make her an usable unit against fieldwipes outside her Solar subtype. Maybe i should break her combo potential up with Raste, but knowing Beneficient i don't think it's needed. Needs testing.
Overall a simple support for defensive play.
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Sphere: Refess
Level: 2
HP: 45
AT: 15
DEF: 5
AGI: 1
RNG: 2
Primary Subtype: Solar Kingdom
Secondary Subtype: Acolyte
Skills:
Open Skill (0SP) = Target Unit gets Atk, Def and Agi returned to their base values, and is fully healed.
Trait = This unit costs 0SP during setphase revive.
Start Skill (0SP) = Switch Atk with target Unit for this turn.
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Openskill that counters Grim damage. (but versatile to also be used as Debuff) Start Skill keeps an opponent unit Atk under control.
That Open is taken directly from a lvl2 Grim that sees 0 use. You only have to browse through Refess Grims and tag them onto units to make it viable. Think Dispell for instance, or a Lvl3 with SunbeamCage Open. Life's so easy...
A lvl2 Free reviver, because Refess seriously needs one besides LMA.
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Sphere: Refess
Level: 2
HP: 40
AT: 20
DEF: 5
AGI: 1
RNG: 2
Primary Subtype: Solar Kingdom
Secondary Subtype: Knight
Skills:
Trait = This unit is Grim immune.
Counter Skill (0SP) = Substract [Dmg: Atk -10] from HP of target enemy unit.
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Because every rush wants a lvl2 Grim immune unit? And Knight subtype seems to lend itself for it.
I wish i could give it Agi2 to make the (by Catherina buffed) Agiroll with OwlSage. But having the opportunity to hit it with a Rng2 is nice enough.
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Sphere: Refess/Gowen
Level: 2
HP: 50
AT: 20
DEF: 0
AGI: 4
RNG: 2
Primary Subtype: Faerie
Secondary Subtype: Warrior
Skills:
Open Skill (0SP) = Lock all Grims in both Iczers Cardfile for 2 Turns.
Open Skill (0SP) = Return the newest Unit Card in your Cemetery to your Cardfile, if that's Lvl3 or lower. You get Gowen -1.
Action Skill (1SP) = Return 1 friendly unit Lvl2 or lower from Cemetery to Cardfile, except this unit. Send 1 Grimoire from Rical Iczer Cardfile to the Cemetery.
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Refess needs an active Grimbaner and some Grim protection. Looking at Augment Sorcerer or Talisman, and then at Folrart Scout... Grimbaners do alot more these days for 1SP.
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Sphere: Refess/Lawtia
Level: 3
HP: 55
AT: 35
DEF: 0
AGI: 2
RNG: 1
Primary Subtype: TrueGodChurch
Secondary Subtype: Knight
Skills:
Trait = [conditional use: This unit is in Row 123] This unit cannot be affected by Grimoires.
Counter Skill (0SP) = You get Lawtia -1.
Auto Skill (0SP) = [conditional use: Lawtia lvl2 or higher] All Grimoires are locked in both Iczers Cardfile till the end of next turn.
Action Skill (1SP) = Do [Dmg: Atk] to target unit. If target is friendly TGC, you get SP+1 and that friendly unit is fully healed.
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Grimoire lock as Auto Skill. Needs to be in front row so it can be killed, or prevent the Auto through his own Lawt -1 Skill.
Action Skill is versatile for various purposes. It can heal, trigger a friendly counter, or pinpoint a threat.
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Sphere: Falkow
Level: 3
HP: 60
AT: 0
DEF: 5
AGI: 3
RNG: 1
Primary Subtype: Wizard Kingdom
Secondary Subtype: Royalty
Skills:
Open Skill (0SP) = First time this Skill is activated, You get Grimcount & SP = Number of Grimoires in opponents Cardfile.
Open Skill (0SP) = Send all Grimoires in your Cardfile to the Cemetery.
Auto Skill (0SP) = This unit gets [AT+ number of times you invoked a Grimoire card] for this turn.
Action Skill (0SP) = Send one random Grimoire Card from Rival Iczer Cardfile to the Cemetery. This count as a Grimoire Activation.
Close Skill (0SP) = [conditional use/6 or more Grimoire Activations] Return a random Falkow Card from your Cemetery to your Cardfile, except this unit.
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Basically the support for a Grimless Falkow file. Will tank & remove Grims early game for you, while she has huge potential to gain SP/AT depending on your opponents Grims. She should be a big help to Falkow rush building up without the aid of Grims (even for grimcount units).
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Things to do:
TGC - Needs their own SP Gen. (and better Lawt lvl raiser)
TGC - Needs Martial Artist Agi + MHP raise.
Refess - Needs Atk, Rng debuffer.
Falkow - Needs more support for field shuffle tactics.
Falkow - Needs more Grimless buffed units.
etc -
Last edited by
angelspawns on Sun Dec 09, 2012 11:34 am, edited 1 time in total.