AOE is not only more powerful in 2vs2, but there is also more of it, an extra file, ss included. I think that this is a huge problem and needs to be discussed. How do you prevent Ball of Flame + same turn Roar of the Flame Emperor ? Making Holy Light (or Refess) mandatory is not a good solution.
I see two fatal problems with 3x3:
1) AOE
2) limited space demands strong synergy for the two files, making random teams impossible. Coupled with shared sphere levels (easy to raise using the soul skills from both players) really favors bigs. This practically destroys rushes (unless both players use the same sub-type, again random teams ). This mode can't survive without random teams.
Normal 3x5 fixes 2), but magnifies 1).
I'm not trying to push my idea, I just want to find solutions for the this issues.
Now responses:
- yes, normal slash is a bad skill, but I'm talking about all abilities that target rows;
- starting with 3 sp gives a huge advantage to teams with the same sphere;
- the problem with the interaction between player A and D is also important, no limit on it will allow teams to completely focus on one player, that is not very fun for the player in question;
- I have no problem if 2vs2 has its on meta, it is reasonable actually, but I have a problem if the meta is limited to bigs.
By the way, English is not my native language so pardon any spelling error, I have no problem understanding English, but writing it is a different story.






