Game Over Concepts

Strategies and Card File Construction

Game Over Concepts

Postby gadu » Tue Dec 04, 2012 12:44 am

Just to throw some ideas around.

1. Scarlet Lily SS

The turn you send your unit to the cemetary, play Game Over so the SS will bitter destiny opponents L3 & under cards.

Maybe next turn follow up with Crest Spy for a probable iczer chance.

2. Milling Field Wipe

Play cards like Crest Devil Knight, Lelein , and Chaos Absorption to get opponents field down to the last copy of all his units and then Game Over.

3. Curse on World

Play a high LP file (preferably with Broken Anna) to stall the game out until opponent has many units on field, Game Over, and follow up with Curse World to drain SP from dying units last turn.

What other ideas do you have?
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Re: Game Over Concepts

Postby shadowsketch » Tue Dec 04, 2012 8:14 pm

Hey, don't know if you checked out the post in the multisphere thread, but that's a good source.

One thing I didn't put is Bitter Destiny. I like it a bit more than Scarlet Lily SS since Game Over already takes a bit of timing. You just Game Over with a closed unit, wipe the opponent's field, get the closed unit's SP refund, then Bitter Destiny next turn.
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