angelspawns wrote:If you wanna talk boring i can open a whole book for you how boring and overlapping Falkow been for the past YEARS? I've seen boring. Predictable has gotten a name in Alteil and it has the color blue.
You, me and Logress knows it. Falkow been showing the least diversity last time we heard of it.
So do you really want to speak about Falkow and whats 'least boring' for this game, Gon? About what happens if only 1 option is presented as the best end-all solution? How boring do you think it has become to see Return, on a scale of 1~10? I don't understand why you want to keep old stigma in place but i'm advocating for more solutions to mix things up.
Counterplay doesn't have to be so dull. Add other mechanics for them to do so. Let fieldpositioning play a bigger role in counterstrategy and create units that profit (or counter) with this. Lets grims interact with their own units to then solve a threat.
There are enough unique and flavored options within Falkow to evolve. Enough ways to deal with a threat. But there's no point as long as you can instantly click a problem away when it appears.
AqvasFire2 wrote:You complain about return being Falkow's only real tool, but the fact is that Falkow itself doesn't have many ways to take advantage of field positioning, and engaging (and taking advantage of that engage) is far more expensive for falkow than it has to be.
SP is the name of the game, and the only SP-efficient answer Falkow has to a lot of things it returns, since that trades SP for SP, whereas things like engage+rasam drink SP like no tomorrow, and moving things around sort of has no point if you have no way of keeping units there.
Now if teleport and flanking attack ENGAGED those units for that turn (and RFA action) so that they'd actually stay where you put them, that'd be huge and would actually make fieldmons viable. Maybe.
angelspawns wrote:Yeah, it can be fun and it can be done. The sphere, by design, does NOT have to be reliant on return grims to solve a threat. Things can be more surprising then playing a Lvl3 Grim.
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