Anima13 wrote:the issue is: all the field manipulation grims compared to return are wasted sp. They can maximum stall but thats it. If the stall can save me sp it is good, but mostly thats not the case becasue of damage present in game and my units being weak.
every time a dmg soul is activated, every time one of my weak units is closed, i loose 1sp/1 field position and one card. And closing a falkow unit is simple. I have weakling units loosing the 1v1 game agaisnt most other units. I need to
1 have more units/ bigger fieldpresence
2 have a huge sp advantage compared to my opponent
else I loose.
Of course there are falkow decks that doesnt need return: Mermaids. They are a bit like refess or gowen like, tanky, have heal, "master buffers" and big surprise "not competetive with top tier decks" (doesnt mean they are bad). to adress this, a unit was designed to help to save sp via field manipulation, dmg and revive. And big surprise: one of the first real standalone falkow units was born and the community raged.
Next example: grimcount. great attack buffing. but the resources spent in grimcount are lost in sp = loosing sp game= "not competetive with top tier decks".
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